[PATCH 2/5] wined3d: Get rid of a redundant memset() in device_stream_info_from_declaration().
Henri Verbeet
hverbeet at codeweavers.com
Thu Aug 27 03:04:53 CDT 2009
---
dlls/wined3d/device.c | 3 ++-
1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 00a4c96..edfe627 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -182,7 +182,8 @@ void device_stream_info_from_declaration(IWineD3DDeviceImpl *This,
const DWORD *streams = declaration->streams;
unsigned int i;
- memset(stream_info, 0, sizeof(*stream_info));
+ stream_info->use_map = 0;
+ stream_info->swizzle_map = 0;
/* Check for transformed vertices, disable vertex shader if present. */
stream_info->position_transformed = declaration->position_transformed;
--
1.6.0.6
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