[PATCH 2/5] wined3d: Get rid of a redundant memset() in device_stream_info_from_declaration().

Henri Verbeet hverbeet at codeweavers.com
Thu Aug 27 03:04:53 CDT 2009


---
 dlls/wined3d/device.c |    3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 00a4c96..edfe627 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -182,7 +182,8 @@ void device_stream_info_from_declaration(IWineD3DDeviceImpl *This,
     const DWORD *streams = declaration->streams;
     unsigned int i;
 
-    memset(stream_info, 0, sizeof(*stream_info));
+    stream_info->use_map = 0;
+    stream_info->swizzle_map = 0;
 
     /* Check for transformed vertices, disable vertex shader if present. */
     stream_info->position_transformed = declaration->position_transformed;
-- 
1.6.0.6




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