[PATCH 2/5] d3d10: Add the ID3D10EffectShaderResourceVariable interface.

Henri Verbeet hverbeet at codeweavers.com
Fri Aug 28 03:23:08 CDT 2009


---
 include/d3d10effect.h |   40 ++++++++++++++++++++++++++++++++++++++++
 1 files changed, 40 insertions(+), 0 deletions(-)

diff --git a/include/d3d10effect.h b/include/d3d10effect.h
index 3528e17..9d6553a 100644
--- a/include/d3d10effect.h
+++ b/include/d3d10effect.h
@@ -377,6 +377,46 @@ DECLARE_INTERFACE_(ID3D10EffectStringVariable, ID3D10EffectVariable)
 };
 #undef INTERFACE
 
+DEFINE_GUID(IID_ID3D10EffectShaderResourceVariable,
+        0xc0a7157b, 0xd872, 0x4b1d, 0x80, 0x73, 0xef, 0xc2, 0xac, 0xd4, 0xb1, 0xfc);
+
+#define INTERFACE ID3D10EffectShaderResourceVariable
+DECLARE_INTERFACE_(ID3D10EffectShaderResourceVariable, ID3D10EffectVariable)
+{
+    /* ID3D10EffectVariable methods */
+    STDMETHOD_(BOOL, IsValid)(THIS) PURE;
+    STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
+    STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
+    STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
+    STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ LPCSTR name) PURE;
+    STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
+    STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ LPCSTR name) PURE;
+    STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ LPCSTR semantic) PURE;
+    STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
+    STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
+    STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
+    STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
+    STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
+    STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
+    STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
+    STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
+    STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
+    STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
+    STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
+    STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
+    STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
+    STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
+    STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
+    STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
+    STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
+    /* ID3D10EffectShaderResourceVariable methods */
+    STDMETHOD(SetResource)(THIS_ ID3D10ShaderResourceView *resource) PURE;
+    STDMETHOD(GetResource)(THIS_ ID3D10ShaderResourceView **resource) PURE;
+    STDMETHOD(SetResourceArray)(THIS_ ID3D10ShaderResourceView **resources, UINT offset, UINT count) PURE;
+    STDMETHOD(GetResourceArray)(THIS_ ID3D10ShaderResourceView **resources, UINT offset, UINT count) PURE;
+};
+#undef INTERFACE
+
 DEFINE_GUID(IID_ID3D10EffectTechnique, 0xdb122ce8, 0xd1c9, 0x4292, 0xb2, 0x37, 0x24, 0xed, 0x3d, 0xe8, 0xb1, 0x75);
 
 #define INTERFACE ID3D10EffectTechnique
-- 
1.6.0.6




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