[PATCH 1/5] d3d10: Add the _D3D10_EFFECT_SHADER_DESC struct.

Henri Verbeet hverbeet at codeweavers.com
Mon Aug 31 02:57:48 CDT 2009


---
 include/d3d10effect.h |   11 +++++++++++
 1 files changed, 11 insertions(+), 0 deletions(-)

diff --git a/include/d3d10effect.h b/include/d3d10effect.h
index c77eefd..645ff39 100644
--- a/include/d3d10effect.h
+++ b/include/d3d10effect.h
@@ -99,6 +99,17 @@ typedef struct _D3D10_EFFECT_DESC
     UINT Techniques;
 } D3D10_EFFECT_DESC;
 
+typedef struct _D3D10_EFFECT_SHADER_DESC
+{
+    const BYTE *pInputSignature;
+    BOOL IsInline;
+    const BYTE *pBytecode;
+    UINT BytecodeLength;
+    LPCSTR SODecl;
+    UINT NumInputSignatureEntries;
+    UINT NumOutputSignatureEntries;
+} D3D10_EFFECT_SHADER_DESC;
+
 typedef struct _D3D10_PASS_DESC
 {
     LPCSTR Name;
-- 
1.6.0.6




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