[PATCH 1/5] d3d10: Add the _D3D10_EFFECT_SHADER_DESC struct.
Henri Verbeet
hverbeet at codeweavers.com
Mon Aug 31 02:57:48 CDT 2009
---
include/d3d10effect.h | 11 +++++++++++
1 files changed, 11 insertions(+), 0 deletions(-)
diff --git a/include/d3d10effect.h b/include/d3d10effect.h
index c77eefd..645ff39 100644
--- a/include/d3d10effect.h
+++ b/include/d3d10effect.h
@@ -99,6 +99,17 @@ typedef struct _D3D10_EFFECT_DESC
UINT Techniques;
} D3D10_EFFECT_DESC;
+typedef struct _D3D10_EFFECT_SHADER_DESC
+{
+ const BYTE *pInputSignature;
+ BOOL IsInline;
+ const BYTE *pBytecode;
+ UINT BytecodeLength;
+ LPCSTR SODecl;
+ UINT NumInputSignatureEntries;
+ UINT NumOutputSignatureEntries;
+} D3D10_EFFECT_SHADER_DESC;
+
typedef struct _D3D10_PASS_DESC
{
LPCSTR Name;
--
1.6.0.6
More information about the wine-patches
mailing list