[PATCH 2/5] d3d10core: Allow a NULL input layout to be set in IASetInputLayout().

Henri Verbeet hverbeet at codeweavers.com
Wed Dec 2 03:41:21 CST 2009


---
 dlls/d3d10core/device.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index 4898a09..6f96218 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -186,7 +186,7 @@ static void STDMETHODCALLTYPE d3d10_device_IASetInputLayout(ID3D10Device *iface,
     TRACE("iface %p, input_layout %p\n", iface, input_layout);
 
     IWineD3DDevice_SetVertexDeclaration(This->wined3d_device,
-            ((struct d3d10_input_layout *)input_layout)->wined3d_decl);
+            input_layout ? ((struct d3d10_input_layout *)input_layout)->wined3d_decl : NULL);
 }
 
 static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device *iface,
-- 
1.6.4.4




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