[2/6] WineD3D: A function for checking if a surface is offscreen

Stefan Dösinger stefandoesinger at gmx.at
Sun Dec 6 15:20:16 CST 2009


Am 04.12.2009 um 18:54 schrieb Henri Verbeet:

> 2009/12/4 Stefan Dösinger <stefan at codeweavers.com>:
>>         GLenum buffer = surface_get_gl_buffer((IWineD3DSurface *) This, (IWineD3DSwapChain *)swapchain);
>> +
>> +        IWineD3DSurface_GetContainer((IWineD3DSurface *) This, &IID_IWineD3DSwapChain, (void **)&swapchain);
> 
> That doesn't look quite right. Also, you should check the return value
> for GetContainer().
Woops, that's wrong indeed. Please use this patch.

-------------- next part --------------
An embedded and charset-unspecified text was scrubbed...
Name: 0002-WineD3D-A-function-for-checking-if-a-surface-is-offscr.txt
URL: <http://www.winehq.org/pipermail/wine-patches/attachments/20091206/742b2795/attachment-0001.txt>


More information about the wine-patches mailing list