[PATCH 2/5] wined3d: Don't restore the draw buffer in color_fill_fbo().

Henri Verbeet hverbeet at codeweavers.com
Wed Dec 9 13:32:07 CST 2009


This should be done by the context management these days.
---
 dlls/wined3d/device.c |    6 ------
 1 files changed, 0 insertions(+), 6 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 51c2fa7..cebb709 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -5742,12 +5742,6 @@ static void color_fill_fbo(IWineD3DDevice *iface, IWineD3DSurface *surface,
     glClear(GL_COLOR_BUFFER_BIT);
     checkGLcall("glClear");
 
-    if (swapchain && surface == ((IWineD3DSwapChainImpl *)swapchain)->frontBuffer
-            && ((IWineD3DSwapChainImpl *)swapchain)->backBuffer) {
-        glDrawBuffer(GL_BACK);
-        checkGLcall("glDrawBuffer()");
-    }
-
     LEAVE_GL();
     context_release(context);
 }
-- 
1.6.4.4




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