[PATCH 1/5] wined3d: Properly invalidate the context's draw buffer in color_fill_fbo().
Henri Verbeet
hverbeet at codeweavers.com
Thu Dec 10 14:41:52 CST 2009
---
dlls/wined3d/context.c | 8 ++++++++
dlls/wined3d/device.c | 13 ++++++-------
dlls/wined3d/wined3d_private.h | 1 +
3 files changed, 15 insertions(+), 7 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 8a2a522..0debd2e 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -2097,6 +2097,14 @@ static void context_apply_draw_buffer(struct wined3d_context *context, BOOL blit
}
}
+/* GL locking is done by the caller. */
+void context_set_draw_buffer(struct wined3d_context *context, GLenum buffer)
+{
+ glDrawBuffer(buffer);
+ checkGLcall("glDrawBuffer()");
+ context->draw_buffer_dirty = TRUE;
+}
+
/*****************************************************************************
* context_acquire
*
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index a4eacba..c04f32b 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -5696,18 +5696,17 @@ static void color_fill_fbo(IWineD3DDevice *iface, IWineD3DSurface *surface,
IWineD3DSwapChain *swapchain;
swapchain = get_swapchain(surface);
- if (!surface_is_offscreen(surface)) {
- GLenum buffer;
-
+ if (!surface_is_offscreen(surface))
+ {
TRACE("Surface %p is onscreen\n", surface);
context = context_acquire(This, surface, CTXUSAGE_RESOURCELOAD);
ENTER_GL();
context_bind_fbo(context, GL_FRAMEBUFFER, NULL);
- buffer = surface_get_gl_buffer(surface, swapchain);
- glDrawBuffer(buffer);
- checkGLcall("glDrawBuffer()");
- } else {
+ context_set_draw_buffer(context, surface_get_gl_buffer(surface, swapchain));
+ }
+ else
+ {
TRACE("Surface %p is offscreen\n", surface);
context = context_acquire(This, NULL, CTXUSAGE_RESOURCELOAD);
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 35887f7..9cecc97 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1187,6 +1187,7 @@ struct wined3d_context *context_get_current(void) DECLSPEC_HIDDEN;
DWORD context_get_tls_idx(void) DECLSPEC_HIDDEN;
void context_release(struct wined3d_context *context) DECLSPEC_HIDDEN;
BOOL context_set_current(struct wined3d_context *ctx) DECLSPEC_HIDDEN;
+void context_set_draw_buffer(struct wined3d_context *context, GLenum buffer) DECLSPEC_HIDDEN;
void context_set_tls_idx(DWORD idx) DECLSPEC_HIDDEN;
void delete_opengl_contexts(IWineD3DDevice *iface, IWineD3DSwapChain *swapchain) DECLSPEC_HIDDEN;
--
1.6.4.4
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