[PATCH 2/5] d3d9: Add a separate function for swapchain initialization.

Henri Verbeet hverbeet at codeweavers.com
Sun Dec 20 13:41:36 CST 2009


---
 dlls/d3d9/d3d9_private.h |    5 +-
 dlls/d3d9/device.c       |   31 ++++++++++++
 dlls/d3d9/swapchain.c    |  115 +++++++++++++++++++--------------------------
 3 files changed, 83 insertions(+), 68 deletions(-)

diff --git a/dlls/d3d9/d3d9_private.h b/dlls/d3d9/d3d9_private.h
index cbe5d80..7736bea 100644
--- a/dlls/d3d9/d3d9_private.h
+++ b/dlls/d3d9/d3d9_private.h
@@ -184,8 +184,6 @@ HRESULT device_init(IDirect3DDevice9Impl *device, IWineD3D *wined3d, UINT adapte
         HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters) DECLSPEC_HIDDEN;
 
 /* IDirect3DDevice9: */
-extern HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
-        D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DSwapChain9 **pSwapChain) DECLSPEC_HIDDEN;
 extern HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex *iface,
         UINT iSwapChain, IDirect3DSwapChain9 **pSwapChain) DECLSPEC_HIDDEN;
 extern UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface) DECLSPEC_HIDDEN;
@@ -283,6 +281,9 @@ typedef struct IDirect3DSwapChain9Impl
     BOOL                        isImplicit;
 } IDirect3DSwapChain9Impl;
 
+HRESULT swapchain_init(IDirect3DSwapChain9Impl *swapchain, IDirect3DDevice9Impl *device,
+        D3DPRESENT_PARAMETERS *present_parameters) DECLSPEC_HIDDEN;
+
 /* ----------------- */
 /* IDirect3DSurface9 */
 /* ----------------- */
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index dfb6b26..4d0d4bd 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -452,6 +452,37 @@ static BOOL     WINAPI  IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9EX ifac
     return ret;
 }
 
+static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
+        D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
+{
+    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    IDirect3DSwapChain9Impl *object;
+    HRESULT hr;
+
+    TRACE("iface %p, present_parameters %p, swapchain %p.\n",
+            iface, present_parameters, swapchain);
+
+    object = HeapAlloc(GetProcessHeap(),  HEAP_ZERO_MEMORY, sizeof(*object));
+    if (!object)
+    {
+        ERR("Failed to allocate swapchain memory.\n");
+        return E_OUTOFMEMORY;
+    }
+
+    hr = swapchain_init(object, This, present_parameters);
+    if (FAILED(hr))
+    {
+        WARN("Failed to initialize swapchain, hr %#x.\n", hr);
+        HeapFree(GetProcessHeap(), 0, object);
+        return hr;
+    }
+
+    TRACE("Created swapchain %p.\n", object);
+    *swapchain = (IDirect3DSwapChain9 *)object;
+
+    return D3D_OK;
+}
+
 static HRESULT WINAPI reset_enum_callback(IWineD3DResource *resource, void *data) {
     BOOL *resources_ok = data;
     D3DRESOURCETYPE type;
diff --git a/dlls/d3d9/swapchain.c b/dlls/d3d9/swapchain.c
index 324f48f..c692371 100644
--- a/dlls/d3d9/swapchain.c
+++ b/dlls/d3d9/swapchain.c
@@ -212,78 +212,61 @@ static const IDirect3DSwapChain9Vtbl Direct3DSwapChain9_Vtbl =
     IDirect3DSwapChain9Impl_GetPresentParameters
 };
 
+HRESULT swapchain_init(IDirect3DSwapChain9Impl *swapchain, IDirect3DDevice9Impl *device,
+        D3DPRESENT_PARAMETERS *present_parameters)
+{
+    WINED3DPRESENT_PARAMETERS wined3d_parameters;
+    HRESULT hr;
 
-/* IDirect3DDevice9 IDirect3DSwapChain9 Methods follow: */
-HRESULT  WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain) {
-    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
-    IDirect3DSwapChain9Impl* object;
-    HRESULT hrc = D3D_OK;
-    WINED3DPRESENT_PARAMETERS localParameters;
-
-    TRACE("iface %p, parameters %p, swapchain %p.\n",
-            iface, pPresentationParameters, pSwapChain);
-
-    object = HeapAlloc(GetProcessHeap(),  HEAP_ZERO_MEMORY, sizeof(*object));
-    if (NULL == object) {
-        FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
-        return D3DERR_OUTOFVIDEOMEMORY;
-    }
-    object->ref = 1;
-    object->lpVtbl = &Direct3DSwapChain9_Vtbl;
-
-    /* The back buffer count is set to one if it's 0 */
-    if(pPresentationParameters->BackBufferCount == 0) {
-        pPresentationParameters->BackBufferCount = 1;
-    }
-
-    /* Allocate an associated WineD3DDevice object */
-    localParameters.BackBufferWidth                     = pPresentationParameters->BackBufferWidth;
-    localParameters.BackBufferHeight                    = pPresentationParameters->BackBufferHeight;
-    localParameters.BackBufferFormat                    = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
-    localParameters.BackBufferCount                     = pPresentationParameters->BackBufferCount;
-    localParameters.MultiSampleType                     = pPresentationParameters->MultiSampleType;
-    localParameters.MultiSampleQuality                  = pPresentationParameters->MultiSampleQuality;
-    localParameters.SwapEffect                          = pPresentationParameters->SwapEffect;
-    localParameters.hDeviceWindow                       = pPresentationParameters->hDeviceWindow;
-    localParameters.Windowed                            = pPresentationParameters->Windowed;
-    localParameters.EnableAutoDepthStencil              = pPresentationParameters->EnableAutoDepthStencil;
-    localParameters.AutoDepthStencilFormat              = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
-    localParameters.Flags                               = pPresentationParameters->Flags;
-    localParameters.FullScreen_RefreshRateInHz          = pPresentationParameters->FullScreen_RefreshRateInHz;
-    localParameters.PresentationInterval                = pPresentationParameters->PresentationInterval;
-    localParameters.AutoRestoreDisplayMode              = TRUE;
+    swapchain->ref = 1;
+    swapchain->lpVtbl = &Direct3DSwapChain9_Vtbl;
+
+    wined3d_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
+    wined3d_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
+    wined3d_parameters.BackBufferFormat = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
+    wined3d_parameters.BackBufferCount = max(1, present_parameters->BackBufferCount);
+    wined3d_parameters.MultiSampleType = present_parameters->MultiSampleType;
+    wined3d_parameters.MultiSampleQuality = present_parameters->MultiSampleQuality;
+    wined3d_parameters.SwapEffect = present_parameters->SwapEffect;
+    wined3d_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
+    wined3d_parameters.Windowed = present_parameters->Windowed;
+    wined3d_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
+    wined3d_parameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
+    wined3d_parameters.Flags = present_parameters->Flags;
+    wined3d_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
+    wined3d_parameters.PresentationInterval = present_parameters->PresentationInterval;
+    wined3d_parameters.AutoRestoreDisplayMode = TRUE;
 
     wined3d_mutex_lock();
-    hrc = IWineD3DDevice_CreateSwapChain(This->WineD3DDevice, &localParameters,
-            &object->wineD3DSwapChain, (IUnknown*)object, SURFACE_OPENGL);
+    hr = IWineD3DDevice_CreateSwapChain(device->WineD3DDevice, &wined3d_parameters,
+            &swapchain->wineD3DSwapChain, (IUnknown *)swapchain, SURFACE_OPENGL);
     wined3d_mutex_unlock();
 
-    pPresentationParameters->BackBufferWidth            = localParameters.BackBufferWidth;
-    pPresentationParameters->BackBufferHeight           = localParameters.BackBufferHeight;
-    pPresentationParameters->BackBufferFormat           = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
-    pPresentationParameters->BackBufferCount            = localParameters.BackBufferCount;
-    pPresentationParameters->MultiSampleType            = localParameters.MultiSampleType;
-    pPresentationParameters->MultiSampleQuality         = localParameters.MultiSampleQuality;
-    pPresentationParameters->SwapEffect                 = localParameters.SwapEffect;
-    pPresentationParameters->hDeviceWindow              = localParameters.hDeviceWindow;
-    pPresentationParameters->Windowed                   = localParameters.Windowed;
-    pPresentationParameters->EnableAutoDepthStencil     = localParameters.EnableAutoDepthStencil;
-    pPresentationParameters->AutoDepthStencilFormat     = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
-    pPresentationParameters->Flags                      = localParameters.Flags;
-    pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
-    pPresentationParameters->PresentationInterval       = localParameters.PresentationInterval;
-
-    if (hrc != D3D_OK) {
-        FIXME("(%p) call to IWineD3DDevice_CreateSwapChain failed\n", This);
-        HeapFree(GetProcessHeap(), 0 , object);
-    } else {
-        IDirect3DDevice9Ex_AddRef(iface);
-        object->parentDevice = iface;
-        *pSwapChain = (IDirect3DSwapChain9 *)object;
-        TRACE("(%p) : Created swapchain %p\n", This, *pSwapChain);
+    present_parameters->BackBufferWidth = wined3d_parameters.BackBufferWidth;
+    present_parameters->BackBufferHeight = wined3d_parameters.BackBufferHeight;
+    present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters.BackBufferFormat);
+    present_parameters->BackBufferCount = wined3d_parameters.BackBufferCount;
+    present_parameters->MultiSampleType = wined3d_parameters.MultiSampleType;
+    present_parameters->MultiSampleQuality = wined3d_parameters.MultiSampleQuality;
+    present_parameters->SwapEffect = wined3d_parameters.SwapEffect;
+    present_parameters->hDeviceWindow = wined3d_parameters.hDeviceWindow;
+    present_parameters->Windowed = wined3d_parameters.Windowed;
+    present_parameters->EnableAutoDepthStencil = wined3d_parameters.EnableAutoDepthStencil;
+    present_parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(wined3d_parameters.AutoDepthStencilFormat);
+    present_parameters->Flags = wined3d_parameters.Flags;
+    present_parameters->FullScreen_RefreshRateInHz = wined3d_parameters.FullScreen_RefreshRateInHz;
+    present_parameters->PresentationInterval = wined3d_parameters.PresentationInterval;
+
+    if (FAILED(hr))
+    {
+        WARN("Failed to create wined3d swapchain, hr %#x.\n", hr);
+        return hr;
     }
-    TRACE("(%p) returning %p\n", This, *pSwapChain);
-    return hrc;
+
+    swapchain->parentDevice = (IDirect3DDevice9Ex *)device;
+    IDirect3DDevice9Ex_AddRef(swapchain->parentDevice);
+
+    return D3D_OK;
 }
 
 HRESULT  WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSwapChain9** pSwapChain) {
-- 
1.6.4.4




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