wined3d: Fix the line number for some fglrx spam.

Henri Verbeet hverbeet at codeweavers.com
Fri Jan 2 09:19:12 CST 2009


We added a #version line a while ago, so the line number for the warning
changed.
---
 dlls/wined3d/glsl_shader.c |    3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index ff14fa3..f3933ff 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -130,7 +130,8 @@ static void print_glsl_info_log(const WineD3D_GL_Info *gl_info, GLhandleARB obj)
         "Fragment shader(s) linked, vertex shader(s) linked.",              /* fglrx, no \n   */
         "Vertex shader(s) linked, no fragment shader(s) defined. \n ",      /* fglrx, with \n */
         "Vertex shader(s) linked, no fragment shader(s) defined.",          /* fglrx, no \n   */
-        "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported",
+        "Fragment shader was successfully compiled to run on hardware.\n"
+        "WARNING: 0:2: extension 'GL_ARB_draw_buffers' is not supported",
         "Fragment shader(s) linked, no vertex shader(s) defined.",          /* fglrx, no \n   */
         "Fragment shader(s) linked, no vertex shader(s) defined. \n ",      /* fglrx, with \n */
         "WARNING: 0:2: extension 'GL_ARB_draw_buffers' is not supported\n"  /* MacOS ati      */
-- 
1.6.0.6



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