wined3d: Handle WINED3DFVF_XYZW in get_flexible_vertex_size().

Henri Verbeet hverbeet at codeweavers.com
Fri Jan 2 09:19:12 CST 2009


Spotted by Chris Robinson.
---
 dlls/wined3d/utils.c |    1 +
 1 files changed, 1 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index d62ef07..8cf8ee0 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -1512,6 +1512,7 @@ DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) {
         case WINED3DFVF_XYZB3:  size += 6 * sizeof(float); break;
         case WINED3DFVF_XYZB4:  size += 7 * sizeof(float); break;
         case WINED3DFVF_XYZB5:  size += 8 * sizeof(float); break;
+        case WINED3DFVF_XYZW:   size += 4 * sizeof(float); break;
         default: ERR("Unexpected position mask\n");
     }
     for (i = 0; i < numTextures; i++) {
-- 
1.6.0.6



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