d3d9: Don't test invalid texture stages.
Henri Verbeet
hverbeet at gmail.com
Tue Jan 6 04:43:44 CST 2009
---
dlls/d3d9/tests/texture.c | 1 -
1 files changed, 0 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d9/tests/texture.c b/dlls/d3d9/tests/texture.c
index 86132b7..4d433b1 100644
--- a/dlls/d3d9/tests/texture.c
+++ b/dlls/d3d9/tests/texture.c
@@ -99,7 +99,6 @@ static void test_texture_stage_states(IDirect3DDevice9 *device_ptr, int num_stag
test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG0, D3DTA_CURRENT);
test_texture_stage_state(device_ptr, i, D3DTSS_RESULTARG, D3DTA_CURRENT);
test_texture_stage_state(device_ptr, i, D3DTSS_CONSTANT, 0);
- test_texture_stage_state(device_ptr, i, D3DTSS_FORCE_DWORD, 0);
}
}
--
1.6.0.6
--------------080509010802020103010007--
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