wined3d: Also apply the last sampler state.

Henri Verbeet hverbeet at codeweavers.com
Wed Jan 7 02:00:55 CST 2009


In practice we don't implement WINED3DSAMP_DMAPOFFSET anyway, so this is
unlikely to make much of a difference.
---
 dlls/wined3d/stateblock.c |    3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index 4203073..e1f1dd8 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -1025,7 +1025,8 @@ should really perform a delta so that only the changes get updated*/
             UINT sampler = j < MAX_FRAGMENT_SAMPLERS ? j : WINED3DVERTEXTEXTURESAMPLER0 + j - MAX_FRAGMENT_SAMPLERS;
 
             IWineD3DDevice_SetTexture(pDevice, sampler, This->textures[j]);
-            for(i = 1; i < WINED3D_HIGHEST_SAMPLER_STATE; i++) {
+            for (i = 1; i <= WINED3D_HIGHEST_SAMPLER_STATE; ++i)
+            {
                 IWineD3DDevice_SetSamplerState(pDevice, sampler, i, This->samplerState[j][i]);
             }
         }
-- 
1.6.0.6



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