wined3d: Enable GL_HALF_FLOAT_NV when NV_HALF_FLOAT is supported.
Henri Verbeet
hverbeet at codeweavers.com
Thu Jan 8 03:19:17 CST 2009
This makes more sense than the other way around.
---
dlls/wined3d/utils.c | 11 ++++++-----
1 files changed, 6 insertions(+), 5 deletions(-)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 0acd3b4..cc09584 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -499,8 +499,8 @@ static WINED3DGLTYPE const glTypeLookupTemplate[WINED3DDECLTYPE_UNUSED] =
{WINED3DDECLTYPE_USHORT4N, 4, GL_UNSIGNED_SHORT, 4, GL_TRUE, sizeof(short int)},
{WINED3DDECLTYPE_UDEC3, 3, GL_UNSIGNED_SHORT, 3, GL_FALSE, sizeof(short int)},
{WINED3DDECLTYPE_DEC3N, 3, GL_SHORT, 3, GL_TRUE, sizeof(short int)},
- {WINED3DDECLTYPE_FLOAT16_2, 2, GL_HALF_FLOAT_NV, 2, GL_FALSE, sizeof(GLhalfNV)},
- {WINED3DDECLTYPE_FLOAT16_4, 4, GL_HALF_FLOAT_NV, 4, GL_FALSE, sizeof(GLhalfNV)}
+ {WINED3DDECLTYPE_FLOAT16_2, 2, GL_FLOAT, 2, GL_FALSE, sizeof(GLhalfNV)},
+ {WINED3DDECLTYPE_FLOAT16_4, 4, GL_FLOAT, 4, GL_FALSE, sizeof(GLhalfNV)}
};
void init_type_lookup(WineD3D_GL_Info *gl_info) {
@@ -511,12 +511,13 @@ void init_type_lookup(WineD3D_GL_Info *gl_info) {
gl_info->glTypeLookup[WINED3DDECLTYPE_D3DCOLOR].format = GL_BGRA;
}
- if(!GL_SUPPORT(NV_HALF_FLOAT)) {
+ if (GL_SUPPORT(NV_HALF_FLOAT))
+ {
/* Do not change the size of the type, it is CPU side. We have to change the GPU-side information though.
* It is the job of the vertex buffer code to make sure that the vbos have the right format
*/
- gl_info->glTypeLookup[WINED3DDECLTYPE_FLOAT16_2].glType = GL_FLOAT;
- gl_info->glTypeLookup[WINED3DDECLTYPE_FLOAT16_4].glType = GL_FLOAT;
+ gl_info->glTypeLookup[WINED3DDECLTYPE_FLOAT16_2].glType = GL_HALF_FLOAT_NV;
+ gl_info->glTypeLookup[WINED3DDECLTYPE_FLOAT16_4].glType = GL_HALF_FLOAT_NV;
}
}
--
1.6.0.6
--------------050608000609000801080407--
More information about the wine-patches
mailing list