wined3d: Remove a silly check in drawStridedInstanced().
Henri Verbeet
hverbeet at codeweavers.com
Fri Jan 9 03:23:42 CST 2009
---
dlls/wined3d/drawprim.c | 1 -
1 files changed, 0 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index 40d008a..6224162 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -687,7 +687,6 @@ static inline void drawStridedInstanced(IWineD3DDevice *iface, const WineDirect3
}
TRACE("(%p) : glElements(%x, %d, %d, ...)\n", This, glPrimitiveType, numberOfVertices, minIndex);
- idxData = idxData == (void *)-1 ? NULL : idxData;
/* First, figure out how many instances we have to draw */
for(i = 0; i < MAX_STREAMS; i++) {
--
1.6.0.6
--------------010801040005000401050103--
More information about the wine-patches
mailing list