d3d10core: Add a stub ID3D10Texture2D implementation.

Henri Verbeet hverbeet at codeweavers.com
Thu Jan 15 02:58:44 CST 2009


---
 dlls/d3d10core/Makefile.in         |    1 +
 dlls/d3d10core/d3d10core_private.h |    8 ++
 dlls/d3d10core/device.c            |   19 ++++-
 dlls/d3d10core/texture2d.c         |  162 ++++++++++++++++++++++++++++++++++++
 4 files changed, 188 insertions(+), 2 deletions(-)
 create mode 100644 dlls/d3d10core/texture2d.c

diff --git a/dlls/d3d10core/Makefile.in b/dlls/d3d10core/Makefile.in
index c45ff3c..fe3ead6 100644
--- a/dlls/d3d10core/Makefile.in
+++ b/dlls/d3d10core/Makefile.in
@@ -9,6 +9,7 @@ IMPORTS   = dxguid uuid dxgi kernel32
 C_SRCS = \
 	d3d10core_main.c \
 	device.c \
+	texture2d.c \
 	utils.c
 
 RC_SRCS = version.rc
diff --git a/dlls/d3d10core/d3d10core_private.h b/dlls/d3d10core/d3d10core_private.h
index 16bb323..965ebf9 100644
--- a/dlls/d3d10core/d3d10core_private.h
+++ b/dlls/d3d10core/d3d10core_private.h
@@ -43,6 +43,14 @@ struct d3d10_device
     LONG refcount;
 };
 
+/* ID3D10Texture2D */
+extern const struct ID3D10Texture2DVtbl d3d10_texture2d_vtbl;
+struct d3d10_texture2d
+{
+    const struct ID3D10Texture2DVtbl *vtbl;
+    LONG refcount;
+};
+
 /* Layered device */
 enum dxgi_device_layer_id
 {
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index 567c93a..437219a 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -567,9 +567,24 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture1D(ID3D10Device *ifac
 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device *iface,
         const D3D10_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture2D **texture)
 {
-    FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
+    struct d3d10_texture2d *object;
 
-    return E_NOTIMPL;
+    FIXME("iface %p, desc %p, data %p, texture %p partial stub!\n", iface, desc, data, texture);
+
+    object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
+    if (!object)
+    {
+        ERR("Failed to allocate D3D10 texture2d object memory\n");
+        return E_OUTOFMEMORY;
+    }
+
+    object->vtbl = &d3d10_texture2d_vtbl;
+    object->refcount = 1;
+    *texture = (ID3D10Texture2D *)object;
+
+    TRACE("Created ID3D10Texture2D %p\n", object);
+
+    return S_OK;
 }
 
 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device *iface,
diff --git a/dlls/d3d10core/texture2d.c b/dlls/d3d10core/texture2d.c
new file mode 100644
index 0000000..9b57c61
--- /dev/null
+++ b/dlls/d3d10core/texture2d.c
@@ -0,0 +1,162 @@
+/*
+ * Copyright 2009 Henri Verbeet for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ *
+ */
+
+#include "config.h"
+#include "wine/port.h"
+
+#include "d3d10core_private.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
+
+/* IUnknown methods */
+
+static HRESULT STDMETHODCALLTYPE d3d10_texture2d_QueryInterface(ID3D10Texture2D *iface, REFIID riid, void **object)
+{
+    TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
+
+    if (IsEqualGUID(riid, &IID_ID3D10Texture2D)
+            || IsEqualGUID(riid, &IID_ID3D10Resource)
+            || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
+            || IsEqualGUID(riid, &IID_IUnknown))
+    {
+        IUnknown_AddRef(iface);
+        *object = iface;
+        return S_OK;
+    }
+
+    WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
+
+    *object = NULL;
+    return E_NOINTERFACE;
+}
+
+static ULONG STDMETHODCALLTYPE d3d10_texture2d_AddRef(ID3D10Texture2D *iface)
+{
+    struct d3d10_texture2d *This = (struct d3d10_texture2d *)iface;
+    ULONG refcount = InterlockedIncrement(&This->refcount);
+
+    TRACE("%p increasing refcount to %u\n", This, refcount);
+
+    return refcount;
+}
+
+static ULONG STDMETHODCALLTYPE d3d10_texture2d_Release(ID3D10Texture2D *iface)
+{
+    struct d3d10_texture2d *This = (struct d3d10_texture2d *)iface;
+    ULONG refcount = InterlockedDecrement(&This->refcount);
+
+    TRACE("%p decreasing refcount to %u\n", This, refcount);
+
+    return refcount;
+}
+
+/* ID3D10DeviceChild methods */
+
+static void STDMETHODCALLTYPE d3d10_texture2d_GetDevice(ID3D10Texture2D *iface, ID3D10Device **device)
+{
+    FIXME("iface %p, device %p stub!\n", iface, device);
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_texture2d_GetPrivateData(ID3D10Texture2D *iface,
+        REFGUID guid, UINT *data_size, void *data)
+{
+    FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
+            iface, debugstr_guid(guid), data_size, data);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_texture2d_SetPrivateData(ID3D10Texture2D *iface,
+        REFGUID guid, UINT data_size, const void *data)
+{
+    FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
+            iface, debugstr_guid(guid), data_size, data);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_texture2d_SetPrivateDataInterface(ID3D10Texture2D *iface,
+        REFGUID guid, const IUnknown *data)
+{
+    FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
+
+    return E_NOTIMPL;
+}
+
+/* ID3D10Resource methods */
+
+static void STDMETHODCALLTYPE d3d10_texture2d_GetType(ID3D10Texture2D *iface,
+        D3D10_RESOURCE_DIMENSION *resource_dimension)
+{
+    FIXME("iface %p, resource_dimension %p stub!\n", iface, resource_dimension);
+}
+
+static void STDMETHODCALLTYPE d3d10_texture2d_SetEvictionPriority(ID3D10Texture2D *iface, UINT eviction_priority)
+{
+    FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority);
+}
+
+static UINT STDMETHODCALLTYPE d3d10_texture2d_GetEvictionPriority(ID3D10Texture2D *iface)
+{
+    FIXME("iface %p stub!\n", iface);
+
+    return 0;
+}
+
+/* ID3D10Texture2D methods */
+
+static HRESULT STDMETHODCALLTYPE d3d10_texture2d_Map(ID3D10Texture2D *iface, UINT sub_resource,
+        D3D10_MAP map_type, UINT map_flags, D3D10_MAPPED_TEXTURE2D *mapped_texture)
+{
+    FIXME("iface %p, sub_resource %u, map_type %u, map_flags %#x, mapped_texture %p stub!\n",
+            iface, sub_resource, map_type, map_flags, mapped_texture);
+
+    return E_NOTIMPL;
+}
+
+static void STDMETHODCALLTYPE d3d10_texture2d_Unmap(ID3D10Texture2D *iface, UINT sub_resource)
+{
+    FIXME("iface %p, sub_resource %u stub!\n", iface, sub_resource);
+}
+
+static void STDMETHODCALLTYPE d3d10_texture2d_GetDesc(ID3D10Texture2D *iface, D3D10_TEXTURE2D_DESC *desc)
+{
+    FIXME("iface %p, desc %p stub!\n", iface, desc);
+}
+
+const struct ID3D10Texture2DVtbl d3d10_texture2d_vtbl =
+{
+    /* IUnknown methods */
+    d3d10_texture2d_QueryInterface,
+    d3d10_texture2d_AddRef,
+    d3d10_texture2d_Release,
+    /* ID3D10DeviceChild methods */
+    d3d10_texture2d_GetDevice,
+    d3d10_texture2d_GetPrivateData,
+    d3d10_texture2d_SetPrivateData,
+    d3d10_texture2d_SetPrivateDataInterface,
+    /* ID3D10Resource methods */
+    d3d10_texture2d_GetType,
+    d3d10_texture2d_SetEvictionPriority,
+    d3d10_texture2d_GetEvictionPriority,
+    /* ID3D10Texture2D methods */
+    d3d10_texture2d_Map,
+    d3d10_texture2d_Unmap,
+    d3d10_texture2d_GetDesc,
+};
-- 
1.6.0.6



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