d3d10core: Add a stub ID3D10Texture2D implementation.
Henri Verbeet
hverbeet at codeweavers.com
Thu Jan 15 02:58:44 CST 2009
---
dlls/d3d10core/Makefile.in | 1 +
dlls/d3d10core/d3d10core_private.h | 8 ++
dlls/d3d10core/device.c | 19 ++++-
dlls/d3d10core/texture2d.c | 162 ++++++++++++++++++++++++++++++++++++
4 files changed, 188 insertions(+), 2 deletions(-)
create mode 100644 dlls/d3d10core/texture2d.c
diff --git a/dlls/d3d10core/Makefile.in b/dlls/d3d10core/Makefile.in
index c45ff3c..fe3ead6 100644
--- a/dlls/d3d10core/Makefile.in
+++ b/dlls/d3d10core/Makefile.in
@@ -9,6 +9,7 @@ IMPORTS = dxguid uuid dxgi kernel32
C_SRCS = \
d3d10core_main.c \
device.c \
+ texture2d.c \
utils.c
RC_SRCS = version.rc
diff --git a/dlls/d3d10core/d3d10core_private.h b/dlls/d3d10core/d3d10core_private.h
index 16bb323..965ebf9 100644
--- a/dlls/d3d10core/d3d10core_private.h
+++ b/dlls/d3d10core/d3d10core_private.h
@@ -43,6 +43,14 @@ struct d3d10_device
LONG refcount;
};
+/* ID3D10Texture2D */
+extern const struct ID3D10Texture2DVtbl d3d10_texture2d_vtbl;
+struct d3d10_texture2d
+{
+ const struct ID3D10Texture2DVtbl *vtbl;
+ LONG refcount;
+};
+
/* Layered device */
enum dxgi_device_layer_id
{
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index 567c93a..437219a 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -567,9 +567,24 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture1D(ID3D10Device *ifac
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device *iface,
const D3D10_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture2D **texture)
{
- FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
+ struct d3d10_texture2d *object;
- return E_NOTIMPL;
+ FIXME("iface %p, desc %p, data %p, texture %p partial stub!\n", iface, desc, data, texture);
+
+ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
+ if (!object)
+ {
+ ERR("Failed to allocate D3D10 texture2d object memory\n");
+ return E_OUTOFMEMORY;
+ }
+
+ object->vtbl = &d3d10_texture2d_vtbl;
+ object->refcount = 1;
+ *texture = (ID3D10Texture2D *)object;
+
+ TRACE("Created ID3D10Texture2D %p\n", object);
+
+ return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device *iface,
diff --git a/dlls/d3d10core/texture2d.c b/dlls/d3d10core/texture2d.c
new file mode 100644
index 0000000..9b57c61
--- /dev/null
+++ b/dlls/d3d10core/texture2d.c
@@ -0,0 +1,162 @@
+/*
+ * Copyright 2009 Henri Verbeet for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ *
+ */
+
+#include "config.h"
+#include "wine/port.h"
+
+#include "d3d10core_private.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
+
+/* IUnknown methods */
+
+static HRESULT STDMETHODCALLTYPE d3d10_texture2d_QueryInterface(ID3D10Texture2D *iface, REFIID riid, void **object)
+{
+ TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
+
+ if (IsEqualGUID(riid, &IID_ID3D10Texture2D)
+ || IsEqualGUID(riid, &IID_ID3D10Resource)
+ || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
+ || IsEqualGUID(riid, &IID_IUnknown))
+ {
+ IUnknown_AddRef(iface);
+ *object = iface;
+ return S_OK;
+ }
+
+ WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
+
+ *object = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG STDMETHODCALLTYPE d3d10_texture2d_AddRef(ID3D10Texture2D *iface)
+{
+ struct d3d10_texture2d *This = (struct d3d10_texture2d *)iface;
+ ULONG refcount = InterlockedIncrement(&This->refcount);
+
+ TRACE("%p increasing refcount to %u\n", This, refcount);
+
+ return refcount;
+}
+
+static ULONG STDMETHODCALLTYPE d3d10_texture2d_Release(ID3D10Texture2D *iface)
+{
+ struct d3d10_texture2d *This = (struct d3d10_texture2d *)iface;
+ ULONG refcount = InterlockedDecrement(&This->refcount);
+
+ TRACE("%p decreasing refcount to %u\n", This, refcount);
+
+ return refcount;
+}
+
+/* ID3D10DeviceChild methods */
+
+static void STDMETHODCALLTYPE d3d10_texture2d_GetDevice(ID3D10Texture2D *iface, ID3D10Device **device)
+{
+ FIXME("iface %p, device %p stub!\n", iface, device);
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_texture2d_GetPrivateData(ID3D10Texture2D *iface,
+ REFGUID guid, UINT *data_size, void *data)
+{
+ FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
+ iface, debugstr_guid(guid), data_size, data);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_texture2d_SetPrivateData(ID3D10Texture2D *iface,
+ REFGUID guid, UINT data_size, const void *data)
+{
+ FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
+ iface, debugstr_guid(guid), data_size, data);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_texture2d_SetPrivateDataInterface(ID3D10Texture2D *iface,
+ REFGUID guid, const IUnknown *data)
+{
+ FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
+
+ return E_NOTIMPL;
+}
+
+/* ID3D10Resource methods */
+
+static void STDMETHODCALLTYPE d3d10_texture2d_GetType(ID3D10Texture2D *iface,
+ D3D10_RESOURCE_DIMENSION *resource_dimension)
+{
+ FIXME("iface %p, resource_dimension %p stub!\n", iface, resource_dimension);
+}
+
+static void STDMETHODCALLTYPE d3d10_texture2d_SetEvictionPriority(ID3D10Texture2D *iface, UINT eviction_priority)
+{
+ FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority);
+}
+
+static UINT STDMETHODCALLTYPE d3d10_texture2d_GetEvictionPriority(ID3D10Texture2D *iface)
+{
+ FIXME("iface %p stub!\n", iface);
+
+ return 0;
+}
+
+/* ID3D10Texture2D methods */
+
+static HRESULT STDMETHODCALLTYPE d3d10_texture2d_Map(ID3D10Texture2D *iface, UINT sub_resource,
+ D3D10_MAP map_type, UINT map_flags, D3D10_MAPPED_TEXTURE2D *mapped_texture)
+{
+ FIXME("iface %p, sub_resource %u, map_type %u, map_flags %#x, mapped_texture %p stub!\n",
+ iface, sub_resource, map_type, map_flags, mapped_texture);
+
+ return E_NOTIMPL;
+}
+
+static void STDMETHODCALLTYPE d3d10_texture2d_Unmap(ID3D10Texture2D *iface, UINT sub_resource)
+{
+ FIXME("iface %p, sub_resource %u stub!\n", iface, sub_resource);
+}
+
+static void STDMETHODCALLTYPE d3d10_texture2d_GetDesc(ID3D10Texture2D *iface, D3D10_TEXTURE2D_DESC *desc)
+{
+ FIXME("iface %p, desc %p stub!\n", iface, desc);
+}
+
+const struct ID3D10Texture2DVtbl d3d10_texture2d_vtbl =
+{
+ /* IUnknown methods */
+ d3d10_texture2d_QueryInterface,
+ d3d10_texture2d_AddRef,
+ d3d10_texture2d_Release,
+ /* ID3D10DeviceChild methods */
+ d3d10_texture2d_GetDevice,
+ d3d10_texture2d_GetPrivateData,
+ d3d10_texture2d_SetPrivateData,
+ d3d10_texture2d_SetPrivateDataInterface,
+ /* ID3D10Resource methods */
+ d3d10_texture2d_GetType,
+ d3d10_texture2d_SetEvictionPriority,
+ d3d10_texture2d_GetEvictionPriority,
+ /* ID3D10Texture2D methods */
+ d3d10_texture2d_Map,
+ d3d10_texture2d_Unmap,
+ d3d10_texture2d_GetDesc,
+};
--
1.6.0.6
--------------030607010602030308080903--
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