[4/7] WineD3D: Put vertex shader duplication infrastructure in place

Stefan Dösinger stefan at codeweavers.com
Mon Jan 19 05:37:01 CST 2009


Please use this patch instead. It fixes the issue mentioned below

> -----Original Message-----
> From: wine-devel-bounces at winehq.org [mailto:wine-devel-
> bounces at winehq.org] On Behalf Of Stefan Dösinger
> Sent: Monday, January 19, 2009 12:08 PM
> To: wine-devel at winehq.org; wine-patches at winehq.org
> Subject: RE: [4/7] WineD3D: Put vertex shader duplication
> infrastructure in place
> 
> Please don't apply this patch and the following ones yet. They break
> device::reset because they don't delete old gl shaders properly in this
> case. I'll try to get a fixed patch asap. Patches 1-3 should still be
> ok
> 
> 
> > -----Original Message-----
> > From: wine-patches-bounces at winehq.org [mailto:wine-patches-
> > bounces at winehq.org] On Behalf Of Stefan Dösinger
> > Sent: Monday, January 19, 2009 11:49 AM
> > To: wine-patches at winehq.org
> > Subject: [4/7] WineD3D: Put vertex shader duplication infrastructure
> in
> > place
> >
> 

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