[PATCH 2/5] wined3d: Get rid of wined3d_fake_gl_context_cs.
Henri Verbeet
hverbeet at codeweavers.com
Fri Jul 3 02:39:19 CDT 2009
---
dlls/wined3d/directx.c | 18 ------------------
1 files changed, 0 insertions(+), 18 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 513fbfe..b8534a6 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -204,20 +204,8 @@ struct wined3d_fake_gl_ctx
HGLRC gl_ctx;
};
-static CRITICAL_SECTION wined3d_fake_gl_context_cs;
-static CRITICAL_SECTION_DEBUG wined3d_fake_gl_context_cs_debug =
-{
- 0, 0, &wined3d_fake_gl_context_cs,
- { &wined3d_fake_gl_context_cs_debug.ProcessLocksList,
- &wined3d_fake_gl_context_cs_debug.ProcessLocksList },
- 0, 0, { (DWORD_PTR)(__FILE__ ": wined3d_fake_gl_context_cs") }
-};
-static CRITICAL_SECTION wined3d_fake_gl_context_cs = { &wined3d_fake_gl_context_cs_debug, -1, 0, 0, 0, 0 };
-
static void WineD3D_ReleaseFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
{
- EnterCriticalSection(&wined3d_fake_gl_context_cs);
-
TRACE_(d3d_caps)("Destroying fake GL context.\n");
if (!pwglMakeCurrent(NULL, NULL))
@@ -228,8 +216,6 @@ static void WineD3D_ReleaseFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
pwglDeleteContext(ctx->gl_ctx);
ReleaseDC(ctx->wnd, ctx->dc);
DestroyWindow(ctx->wnd);
-
- LeaveCriticalSection(&wined3d_fake_gl_context_cs);
}
static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
@@ -237,8 +223,6 @@ static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
PIXELFORMATDESCRIPTOR pfd;
int iPixelFormat;
- EnterCriticalSection(&wined3d_fake_gl_context_cs);
-
TRACE("getting context...\n");
/* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
@@ -292,7 +276,6 @@ static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
}
context_set_last_device(NULL);
- LeaveCriticalSection(&wined3d_fake_gl_context_cs);
return TRUE;
fail:
@@ -303,7 +286,6 @@ fail:
if (ctx->wnd) DestroyWindow(ctx->wnd);
ctx->wnd = NULL;
- LeaveCriticalSection(&wined3d_fake_gl_context_cs);
return FALSE;
}
--
1.6.0.6
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