Check if WINED3DRS_VERTEXBLEND is dirty in transform_world
eiffel56 at gmail.com
Sun Jul 5 13:08:28 CDT 2009
This fixes the flickering cursor mentioned in Bug
The cursor flickers because the scene gets rendered twice a draw, which is
known and expected. The cursor is not one of that usual animated 2d things,
but a 3d object. So, in every draw, the scene gets rendered, the cursor gets
rendered, and the scene gets rendered again. The attached patch checks for
that special case.
dlls/wined3d/state.c | 3 +++
1 files changed, 3 insertions(+), 0 deletions(-)
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