[PATCH 2/5] winedd3d: Get rid of a useless trace.

Henri Verbeet hverbeet at codeweavers.com
Mon Jul 6 03:08:39 CDT 2009


gl_card isn't initialized yet here, and GL_RENDERER is already printed
earlier.
---
 dlls/wined3d/directx.c |    2 --
 1 files changed, 0 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 0bbb198..fa89621 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -674,8 +674,6 @@ static BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info) {
     /* Current Windows drivers have versions like 6.14.... (some older have an earlier version). */
     gl_info->driver_version_hipart = MAKEDWORD_VERSION(6, 14);
 
-    TRACE_(d3d_caps)("found GL_RENDERER (%s)->(0x%04x)\n", debugstr_a(gl_info->gl_renderer), gl_info->gl_card);
-
     /*
      * Initialize openGL extension related variables
      *  with Default values
-- 
1.6.0.6




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