[PATCH 1/5] wined3d: Implement a A8R8G8B8 to X8R8G8B8 surface format converter.
Henri Verbeet
hverbeet at codeweavers.com
Wed Jul 8 02:49:25 CDT 2009
---
dlls/wined3d/surface_base.c | 20 ++++++++++++++++++++
1 files changed, 20 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/surface_base.c b/dlls/wined3d/surface_base.c
index fd1bb76..5c00b2b 100644
--- a/dlls/wined3d/surface_base.c
+++ b/dlls/wined3d/surface_base.c
@@ -724,6 +724,25 @@ static void convert_r5g6b5_x8r8g8b8(const BYTE *src, BYTE *dst,
}
}
+static void convert_a8r8g8b8_x8r8g8b8(const BYTE *src, BYTE *dst,
+ DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h)
+{
+ unsigned int x, y;
+
+ TRACE("Converting %ux%u pixels, pitches %u %u\n", w, h, pitch_in, pitch_out);
+
+ for (y = 0; y < h; ++y)
+ {
+ const DWORD *src_line = (const DWORD *)(src + y * pitch_in);
+ DWORD *dst_line = (DWORD *)(dst + y * pitch_out);
+
+ for (x = 0; x < w; ++x)
+ {
+ dst_line[x] = 0xff000000 | (src_line[x] & 0xffffff);
+ }
+ }
+}
+
struct d3dfmt_convertor_desc {
WINED3DFORMAT from, to;
void (*convert)(const BYTE *src, BYTE *dst, DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h);
@@ -733,6 +752,7 @@ static const struct d3dfmt_convertor_desc convertors[] =
{
{WINED3DFMT_R32_FLOAT, WINED3DFMT_R16_FLOAT, convert_r32_float_r16_float},
{WINED3DFMT_R5G6B5, WINED3DFMT_X8R8G8B8, convert_r5g6b5_x8r8g8b8},
+ {WINED3DFMT_A8R8G8B8, WINED3DFMT_X8R8G8B8, convert_a8r8g8b8_x8r8g8b8},
};
static inline const struct d3dfmt_convertor_desc *find_convertor(WINED3DFORMAT from, WINED3DFORMAT to)
--
1.6.0.6
More information about the wine-patches
mailing list