[PATCH 3/5] wined3d: Trace the D3D shader in find_glsl_vshader() / find_glsl_pshader().
Henri Verbeet
hverbeet at codeweavers.com
Wed Jul 8 02:49:27 CDT 2009
It's quite useful to know to which D3D shader a GLSL shader corresponds.
---
dlls/wined3d/glsl_shader.c | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 983efb6..bc84737 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -3866,7 +3866,7 @@ static GLhandleARB find_glsl_pshader(IWineD3DPixelShaderImpl *shader, const stru
}
}
- TRACE("No matching GL shader found, compiling a new shader\n");
+ TRACE("No matching GL shader found for shader %p, compiling a new shader.\n", shader);
if(shader_data->shader_array_size == shader_data->num_gl_shaders) {
if (shader_data->num_gl_shaders)
{
@@ -3934,7 +3934,7 @@ static GLhandleARB find_glsl_vshader(IWineD3DVertexShaderImpl *shader, const str
}
}
- TRACE("No matching GL shader found, compiling a new shader\n");
+ TRACE("No matching GL shader found for shader %p, compiling a new shader.\n", shader);
if(shader_data->shader_array_size == shader_data->num_gl_shaders) {
if (shader_data->num_gl_shaders)
--
1.6.0.6
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