[PATCH 3/5] wined3d: Trace the D3D shader in find_glsl_vshader() / find_glsl_pshader().

Henri Verbeet hverbeet at codeweavers.com
Wed Jul 8 02:49:27 CDT 2009


It's quite useful to know to which D3D shader a GLSL shader corresponds.
---
 dlls/wined3d/glsl_shader.c |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 983efb6..bc84737 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -3866,7 +3866,7 @@ static GLhandleARB find_glsl_pshader(IWineD3DPixelShaderImpl *shader, const stru
         }
     }
 
-    TRACE("No matching GL shader found, compiling a new shader\n");
+    TRACE("No matching GL shader found for shader %p, compiling a new shader.\n", shader);
     if(shader_data->shader_array_size == shader_data->num_gl_shaders) {
         if (shader_data->num_gl_shaders)
         {
@@ -3934,7 +3934,7 @@ static GLhandleARB find_glsl_vshader(IWineD3DVertexShaderImpl *shader, const str
         }
     }
 
-    TRACE("No matching GL shader found, compiling a new shader\n");
+    TRACE("No matching GL shader found for shader %p, compiling a new shader.\n", shader);
 
     if(shader_data->shader_array_size == shader_data->num_gl_shaders) {
         if (shader_data->num_gl_shaders)
-- 
1.6.0.6




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