[7/7] d3dx9: Implement point filtering in D3DXLoadSurfaceFromMemory

Tony Wasserka tony.wasserka at freenet.de
Wed Jul 15 13:36:23 CDT 2009


This is basically just a duplicate of filter_copy_simple_data but with
different pSrcPtr increment and the buffer pointer.

As there aren't any other filters implemented right now, this one acts
as a substitute for linear, triangular and box filtering for now, as it
at least stretches the source data.



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