[PATCH 1/6] wined3d: Keep track of a thread's wined3d context.

Henri Verbeet hverbeet at codeweavers.com
Wed Jul 22 06:46:36 CDT 2009


Alexandre Julliard wrote:
> It doesn't work here:
> 
Please use the attached patch instead. WineD3D_CreateFakeGLContext()
needs to clear the current D3D context, because it changes the current
GL context. Unfortunately the later patches masked the bug.
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