wined3d: Introduce volumetexture_init() to handle most of the volume texture initialization.

Henri Verbeet hverbeet at codeweavers.com
Wed Jun 3 03:47:26 CDT 2009


---
 dlls/wined3d/device.c          |   96 ++------------------
 dlls/wined3d/volumetexture.c   |  196 ++++++++++++++++++++++++++++++++--------
 dlls/wined3d/wined3d_private.h |    4 +-
 3 files changed, 167 insertions(+), 129 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 5d7c4dd..f1dd938 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1121,47 +1121,11 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVolumeTexture(IWineD3DDevice *ifa
         WINED3DPOOL Pool, IWineD3DVolumeTexture **ppVolumeTexture, IUnknown *parent)
 {
     IWineD3DDeviceImpl        *This = (IWineD3DDeviceImpl *)iface;
-    const struct GlPixelFormatDesc *format_desc = getFormatDescEntry(Format, &This->adapter->gl_info);
     IWineD3DVolumeTextureImpl *object;
-    unsigned int               i;
-    UINT                       tmpW;
-    UINT                       tmpH;
-    UINT                       tmpD;
     HRESULT hr;
 
-    /* TODO: It should only be possible to create textures for formats 
-             that are reported as supported */
-    if (WINED3DFMT_UNKNOWN >= Format) {
-        WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN\n", This);
-        return WINED3DERR_INVALIDCALL;
-    }
-    if(!GL_SUPPORT(EXT_TEXTURE3D)) {
-        WARN("(%p) : Texture cannot be created - no volume texture support\n", This);
-        return WINED3DERR_INVALIDCALL;
-    }
-
-    /* Calculate levels for mip mapping */
-    if (Usage & WINED3DUSAGE_AUTOGENMIPMAP)
-    {
-        if (!GL_SUPPORT(SGIS_GENERATE_MIPMAP))
-        {
-            WARN("No mipmap generation support, returning D3DERR_INVALIDCALL\n");
-            return WINED3DERR_INVALIDCALL;
-        }
-
-        if (Levels > 1)
-        {
-            WARN("D3DUSAGE_AUTOGENMIPMAP is set, and level count > 1, returning D3DERR_INVALIDCALL\n");
-            return WINED3DERR_INVALIDCALL;
-        }
-
-        Levels = 1;
-    }
-    else if (!Levels)
-    {
-        Levels = wined3d_log2i(max(max(Width, Height), Depth)) + 1;
-        TRACE("Calculated levels = %d\n", Levels);
-    }
+    TRACE("(%p) : W(%u) H(%u) D(%u), Lvl(%u) Usage(%#x), Fmt(%u,%s), Pool(%s)\n", This, Width, Height,
+          Depth, Levels, Usage, Format, debug_d3dformat(Format), debug_d3dpool(Pool));
 
     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
     if (!object)
@@ -1172,66 +1136,18 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVolumeTexture(IWineD3DDevice *ifa
     }
 
     object->lpVtbl = &IWineD3DVolumeTexture_Vtbl;
-    hr = basetexture_init((IWineD3DBaseTextureImpl *)object, Levels,
-            WINED3DRTYPE_VOLUMETEXTURE, This, 0, Usage, format_desc, Pool, parent);
+    hr = volumetexture_init(object, Width, Height, Depth, Levels, This, Usage, Format, Pool, parent);
     if (FAILED(hr))
     {
-        WARN("Failed to initialize basetexture, returning %#x\n", hr);
+        WARN("Failed to initialize volumetexture, returning %#x\n", hr);
         HeapFree(GetProcessHeap(), 0, object);
         *ppVolumeTexture = NULL;
         return hr;
     }
 
-    TRACE("(%p) : Created basetexture %p\n", This, object);
-
-    TRACE("(%p) : W(%d) H(%d) D(%d), Lvl(%d) Usage(%d), Fmt(%u,%s), Pool(%s)\n", This, Width, Height,
-          Depth, Levels, Usage, Format, debug_d3dformat(Format), debug_d3dpool(Pool));
-
-    /* Is NP2 support for volumes needed? */
-    object->baseTexture.pow2Matrix[ 0] = 1.0;
-    object->baseTexture.pow2Matrix[ 5] = 1.0;
-    object->baseTexture.pow2Matrix[10] = 1.0;
-    object->baseTexture.pow2Matrix[15] = 1.0;
-
-    if (object->resource.format_desc->Flags & WINED3DFMT_FLAG_FILTERING)
-    {
-        object->baseTexture.minMipLookup = minMipLookup;
-        object->baseTexture.magLookup    = magLookup;
-    } else {
-        object->baseTexture.minMipLookup = minMipLookup_noFilter;
-        object->baseTexture.magLookup    = magLookup_noFilter;
-    }
-
-    /* Generate all the surfaces */
-    tmpW = Width;
-    tmpH = Height;
-    tmpD = Depth;
-
-    for (i = 0; i < object->baseTexture.levels; i++)
-    {
-        HRESULT hr;
-        /* Create the volume */
-        hr = IWineD3DDeviceParent_CreateVolume(This->device_parent, parent,
-                tmpW, tmpH, tmpD, Format, Pool, Usage, &object->volumes[i]);
-        if(FAILED(hr)) {
-            ERR("Creating a volume for the volume texture failed(%08x)\n", hr);
-            IWineD3DVolumeTexture_Release((IWineD3DVolumeTexture *) object);
-            *ppVolumeTexture = NULL;
-            return hr;
-        }
-
-        /* Set its container to this object */
-        IWineD3DVolume_SetContainer(object->volumes[i], (IWineD3DBase *)object);
-
-        /* calculate the next mipmap level */
-        tmpW = max(1, tmpW >> 1);
-        tmpH = max(1, tmpH >> 1);
-        tmpD = max(1, tmpD >> 1);
-    }
-    object->baseTexture.internal_preload = volumetexture_internal_preload;
+    TRACE("(%p) : Created volume texture %p.\n", This, object);
+    *ppVolumeTexture = (IWineD3DVolumeTexture *)object;
 
-    *ppVolumeTexture = (IWineD3DVolumeTexture *) object;
-    TRACE("(%p) : Created volume texture %p\n", This, object);
     return WINED3D_OK;
 }
 
diff --git a/dlls/wined3d/volumetexture.c b/dlls/wined3d/volumetexture.c
index 6b30f3a..491525b 100644
--- a/dlls/wined3d/volumetexture.c
+++ b/dlls/wined3d/volumetexture.c
@@ -24,7 +24,57 @@
 #include "wined3d_private.h"
 
 WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture);
-#define GLINFO_LOCATION This->resource.wineD3DDevice->adapter->gl_info
+
+#define GLINFO_LOCATION (*gl_info)
+
+static void volumetexture_internal_preload(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb)
+{
+    /* Override the IWineD3DResource Preload method. */
+    IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
+    IWineD3DDeviceImpl *device = This->resource.wineD3DDevice;
+    const WineD3D_GL_Info *gl_info = &device->adapter->gl_info;
+    BOOL srgb_mode = This->baseTexture.is_srgb;
+    BOOL srgb_was_toggled = FALSE;
+    unsigned int i;
+
+    TRACE("(%p) : About to load texture.\n", This);
+
+    if (!device->isInDraw)
+    {
+        ActivateContext(device, device->lastActiveRenderTarget, CTXUSAGE_RESOURCELOAD);
+    }
+    else if (GL_SUPPORT(EXT_TEXTURE_SRGB) && This->baseTexture.bindCount > 0)
+    {
+        srgb_mode = device->stateBlock->samplerState[This->baseTexture.sampler][WINED3DSAMP_SRGBTEXTURE];
+        srgb_was_toggled = This->baseTexture.is_srgb != srgb_mode;
+        This->baseTexture.is_srgb = srgb_mode;
+    }
+
+    /* If the texture is marked dirty or the srgb sampler setting has changed
+     * since the last load then reload the volumes. */
+    if (This->baseTexture.dirty)
+    {
+        for (i = 0; i < This->baseTexture.levels; ++i)
+        {
+            IWineD3DVolume_LoadTexture(This->volumes[i], i, srgb_mode);
+        }
+    }
+    else if (srgb_was_toggled)
+    {
+        for (i = 0; i < This->baseTexture.levels; ++i)
+        {
+            volume_add_dirty_box(This->volumes[i], NULL);
+            IWineD3DVolume_LoadTexture(This->volumes[i], i, srgb_mode);
+        }
+    }
+    else
+    {
+        TRACE("(%p) Texture not dirty, nothing to do.\n", iface);
+    }
+
+    /* No longer dirty */
+    This->baseTexture.dirty = FALSE;
+}
 
 static void volumetexture_cleanup(IWineD3DVolumeTextureImpl *This, D3DCB_DESTROYVOLUMEFN volume_destroy_cb)
 {
@@ -46,9 +96,116 @@ static void volumetexture_cleanup(IWineD3DVolumeTextureImpl *This, D3DCB_DESTROY
     basetexture_cleanup((IWineD3DBaseTexture *)This);
 }
 
+HRESULT volumetexture_init(IWineD3DVolumeTextureImpl *texture, UINT width, UINT height, UINT depth, UINT levels,
+        IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, IUnknown *parent)
+{
+    const WineD3D_GL_Info *gl_info = &device->adapter->gl_info;
+    const struct GlPixelFormatDesc *format_desc = getFormatDescEntry(format, gl_info);
+    UINT tmp_w, tmp_h, tmp_d;
+    unsigned int i;
+    HRESULT hr;
+
+    /* TODO: It should only be possible to create textures for formats
+     * that are reported as supported. */
+    if (WINED3DFMT_UNKNOWN >= format)
+    {
+        WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture);
+        return WINED3DERR_INVALIDCALL;
+    }
+
+    if (!GL_SUPPORT(EXT_TEXTURE3D))
+    {
+        WARN("(%p) : Texture cannot be created - no volume texture support.\n", texture);
+        return WINED3DERR_INVALIDCALL;
+    }
+
+    /* Calculate levels for mip mapping. */
+    if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
+    {
+        if (!GL_SUPPORT(SGIS_GENERATE_MIPMAP))
+        {
+            WARN("No mipmap generation support, returning D3DERR_INVALIDCALL.\n");
+            return WINED3DERR_INVALIDCALL;
+        }
+
+        if (levels > 1)
+        {
+            WARN("D3DUSAGE_AUTOGENMIPMAP is set, and level count > 1, returning D3DERR_INVALIDCALL.\n");
+            return WINED3DERR_INVALIDCALL;
+        }
+
+        levels = 1;
+    }
+    else if (!levels)
+    {
+        levels = wined3d_log2i(max(max(width, height), depth)) + 1;
+        TRACE("Calculated levels = %u.\n", levels);
+    }
+
+    hr = basetexture_init((IWineD3DBaseTextureImpl *)texture, levels,
+            WINED3DRTYPE_VOLUMETEXTURE, device, 0, usage, format_desc, pool, parent);
+    if (FAILED(hr))
+    {
+        WARN("Failed to initialize basetexture, returning %#x.\n", hr);
+        return hr;
+    }
+
+    if (texture->resource.format_desc->Flags & WINED3DFMT_FLAG_FILTERING)
+    {
+        texture->baseTexture.minMipLookup = minMipLookup;
+        texture->baseTexture.magLookup = magLookup;
+    }
+    else
+    {
+        texture->baseTexture.minMipLookup = minMipLookup_noFilter;
+        texture->baseTexture.magLookup = magLookup_noFilter;
+    }
+
+    /* Is NP2 support for volumes needed? */
+    texture->baseTexture.pow2Matrix[0] = 1.0;
+    texture->baseTexture.pow2Matrix[5] = 1.0;
+    texture->baseTexture.pow2Matrix[10] = 1.0;
+    texture->baseTexture.pow2Matrix[15] = 1.0;
+
+    /* Generate all the surfaces. */
+    tmp_w = width;
+    tmp_h = height;
+    tmp_d = depth;
+
+    for (i = 0; i < texture->baseTexture.levels; ++i)
+    {
+        /* Create the volume. */
+        hr = IWineD3DDeviceParent_CreateVolume(device->device_parent, parent,
+                tmp_w, tmp_h, tmp_d, format, pool, usage, &texture->volumes[i]);
+        if (FAILED(hr))
+        {
+            ERR("Creating a volume for the volume texture failed, hr %#x.\n", hr);
+            texture->volumes[i] = NULL;
+            volumetexture_cleanup(texture, D3DCB_DefaultDestroyVolume);
+            return hr;
+        }
+
+        /* Set its container to this texture. */
+        IWineD3DVolume_SetContainer(texture->volumes[i], (IWineD3DBase *)texture);
+
+        /* Calculate the next mipmap level. */
+        tmp_w = max(1, tmp_w >> 1);
+        tmp_h = max(1, tmp_h >> 1);
+        tmp_d = max(1, tmp_d >> 1);
+    }
+    texture->baseTexture.internal_preload = volumetexture_internal_preload;
+
+    return WINED3D_OK;
+}
+
+#undef GLINFO_LOCATION
+
 /* *******************************************
    IWineD3DTexture IUnknown parts follow
    ******************************************* */
+
+#define GLINFO_LOCATION This->resource.wineD3DDevice->adapter->gl_info
+
 static HRESULT WINAPI IWineD3DVolumeTextureImpl_QueryInterface(IWineD3DVolumeTexture *iface, REFIID riid, LPVOID *ppobj)
 {
     IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
@@ -110,43 +267,6 @@ static DWORD WINAPI IWineD3DVolumeTextureImpl_GetPriority(IWineD3DVolumeTexture
     return resource_get_priority((IWineD3DResource *)iface);
 }
 
-void volumetexture_internal_preload(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb) {
-    /* Overrider the IWineD3DResource Preload method */
-    unsigned int i;
-    IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
-    IWineD3DDeviceImpl *device = This->resource.wineD3DDevice;
-    BOOL srgb_mode = This->baseTexture.is_srgb;
-    BOOL srgb_was_toggled = FALSE;
-
-    TRACE("(%p) : About to load texture\n", This);
-
-    if(!device->isInDraw) {
-        ActivateContext(device, device->lastActiveRenderTarget, CTXUSAGE_RESOURCELOAD);
-    } else if (GL_SUPPORT(EXT_TEXTURE_SRGB) && This->baseTexture.bindCount > 0) {
-        srgb_mode = device->stateBlock->samplerState[This->baseTexture.sampler][WINED3DSAMP_SRGBTEXTURE];
-        srgb_was_toggled = This->baseTexture.is_srgb != srgb_mode;
-        This->baseTexture.is_srgb = srgb_mode;
-    }
-
-    /* If the texture is marked dirty or the srgb sampler setting has changed since the last load then reload the surfaces */
-    if (This->baseTexture.dirty) {
-        for (i = 0; i < This->baseTexture.levels; i++)
-            IWineD3DVolume_LoadTexture(This->volumes[i], i, srgb_mode);
-    } else if (srgb_was_toggled) {
-        for (i = 0; i < This->baseTexture.levels; i++) {
-            volume_add_dirty_box(This->volumes[i], NULL);
-            IWineD3DVolume_LoadTexture(This->volumes[i], i, srgb_mode);
-        }
-    } else {
-        TRACE("(%p) Texture not dirty, nothing to do\n" , iface);
-    }
-
-    /* No longer dirty */
-    This->baseTexture.dirty = FALSE;
-
-    return ;
-}
-
 static void WINAPI IWineD3DVolumeTextureImpl_PreLoad(IWineD3DVolumeTexture *iface) {
     volumetexture_internal_preload((IWineD3DBaseTexture *) iface, SRGB_ANY);
 }
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 9c1c2d1..e673055 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1712,7 +1712,6 @@ typedef struct IWineD3DBaseTextureClass
     void                    (*internal_preload)(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb);
 } IWineD3DBaseTextureClass;
 
-void volumetexture_internal_preload(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb);
 void surface_internal_preload(IWineD3DSurface *iface, enum WINED3DSRGB srgb);
 
 typedef struct IWineD3DBaseTextureImpl
@@ -1833,6 +1832,9 @@ typedef struct IWineD3DVolumeTextureImpl
 
 extern const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl;
 
+HRESULT volumetexture_init(IWineD3DVolumeTextureImpl *texture, UINT width, UINT height, UINT depth, UINT levels,
+        IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, IUnknown *parent);
+
 typedef struct _WINED3DSURFACET_DESC
 {
     WINED3DMULTISAMPLE_TYPE MultiSampleType;
-- 
1.6.0.6



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