wined3d: Free priv->stack in shader_glsl_free().
Henri Verbeet
hverbeet at codeweavers.com
Thu Jun 4 03:16:20 CDT 2009
---
dlls/wined3d/glsl_shader.c | 1 +
1 files changed, 1 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index d33a3ff..89b1e03 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -4503,6 +4503,7 @@ static void shader_glsl_free(IWineD3DDevice *iface) {
wine_rb_destroy(&priv->program_lookup, NULL, NULL);
constant_heap_free(&priv->pconst_heap);
constant_heap_free(&priv->vconst_heap);
+ HeapFree(GetProcessHeap(), 0, priv->stack);
HeapFree(GetProcessHeap(), 0, This->shader_priv);
This->shader_priv = NULL;
--
1.6.0.6
--------------040403070709010901080901--
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