wined3d: Free priv->stack in shader_glsl_free().

Henri Verbeet hverbeet at codeweavers.com
Thu Jun 4 03:16:20 CDT 2009


---
 dlls/wined3d/glsl_shader.c |    1 +
 1 files changed, 1 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index d33a3ff..89b1e03 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -4503,6 +4503,7 @@ static void shader_glsl_free(IWineD3DDevice *iface) {
     wine_rb_destroy(&priv->program_lookup, NULL, NULL);
     constant_heap_free(&priv->pconst_heap);
     constant_heap_free(&priv->vconst_heap);
+    HeapFree(GetProcessHeap(), 0, priv->stack);
 
     HeapFree(GetProcessHeap(), 0, This->shader_priv);
     This->shader_priv = NULL;
-- 
1.6.0.6



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