wined3d: Use GL_DEPTH_COMPONENT32F for WINED3DFMT_D32F_LOCKABLE.

Henri Verbeet hverbeet at codeweavers.com
Mon Jun 8 03:35:05 CDT 2009


---
 dlls/wined3d/utils.c |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 00f67d0..29f40a4 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -446,10 +446,10 @@ static const GlPixelFormatDescTemplate gl_formats_template[] = {
             GL_LUMINANCE,           GL_UNSIGNED_SHORT,
             WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
             WINED3D_GL_EXT_NONE},
-    {WINED3DFMT_D32F_LOCKABLE,      GL_DEPTH_COMPONENT32_ARB,         GL_DEPTH_COMPONENT32_ARB,               0,
+    {WINED3DFMT_D32F_LOCKABLE,      GL_DEPTH_COMPONENT32F,            GL_DEPTH_COMPONENT32F,                  0,
             GL_DEPTH_COMPONENT,     GL_FLOAT,
             WINED3DFMT_FLAG_DEPTH,
-            ARB_DEPTH_TEXTURE},
+            ARB_DEPTH_BUFFER_FLOAT},
     {WINED3DFMT_D24FS8,             GL_DEPTH_COMPONENT24_ARB,         GL_DEPTH_COMPONENT24_ARB,               0,
             GL_DEPTH_COMPONENT,     GL_FLOAT,
             WINED3DFMT_FLAG_DEPTH,
-- 
1.6.0.6



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