wined3d: Respect the "srgb" parameter to IWineD3DSurfaceImpl_BindTexture().
Henri Verbeet
hverbeet at codeweavers.com
Fri Jun 12 02:46:04 CDT 2009
This is mostly for consistency, standalone surfaces can't be used for
texturing, so in practice "srgb" should always be FALSE in this path.
---
dlls/wined3d/surface.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 5cf28a1..116cff0 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2479,7 +2479,7 @@ static void WINAPI IWineD3DSurfaceImpl_BindTexture(IWineD3DSurface *iface, BOOL
ERR("Mipmap surface has a glTexture bound to it!\n");
}
- glBindTexture(This->glDescription.target, This->glDescription.textureName);
+ glBindTexture(This->glDescription.target, *name);
checkGLcall("glBindTexture");
LEAVE_GL();
--
1.6.0.6
--------------030306050709020006020505--
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