[PATCH 3/5] wined3d: Only initialize unused components of varyings that are read.
Henri Verbeet
hverbeet at codeweavers.com
Wed Jun 17 03:19:51 CDT 2009
---
dlls/wined3d/glsl_shader.c | 3 ++-
1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 846044f..e065296 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -3423,7 +3423,8 @@ static void handle_ps3_input(SHADER_BUFFER *buffer, const WineD3D_GL_Info *gl_in
* input varyings are assigned above, if the optimizer works properly.
*/
for(i = 0; i < in_count + 2; i++) {
- if(set[i] != WINED3DSP_WRITEMASK_ALL) {
+ if (set[i] && set[i] != WINED3DSP_WRITEMASK_ALL)
+ {
unsigned int size = 0;
memset(reg_mask, 0, sizeof(reg_mask));
if(!(set[i] & WINED3DSP_WRITEMASK_0)) {
--
1.6.0.6
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