[3/6] WineD3D: Handle SM 3.0 varyings in ARB

Stefan Dösinger stefan at codeweavers.com
Wed Jun 17 16:26:30 CDT 2009

Am Wednesday 17 June 2009 19:37:36 schrieb Stefan Dösinger:

Please use this patch instead. It

* Keeps the ps signature private to ARB since all motivation to ever use it in 
GLSL is gone with the mesa fix

* uses include/wine/rbtree.h instead of coding a binary search on its own

* Fixes the index and replaces the 10 with MAX_REG_INPUT
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