[3/6] WineD3D: Handle SM 3.0 varyings in ARB

Stefan Dösinger stefan at codeweavers.com
Thu Jun 18 06:20:52 CDT 2009


com>:
> > +struct wine_rb_functions sig_tree_functions =
> > +{
> > +    sig_tree_alloc,
> > +    sig_tree_realloc,
> > +    sig_tree_free,
> > +    sig_tree_compare
> > +};
>
> Sorry for not mentioning this before, but you can just use
> wined3d_rb_alloc() etc. for that.
>
> wine_rb_init() can fail, although it should be rare enough that you
> might not care.
Ok, here's another updated patch with those changes. The change does not 
affect patches 4-6, they still apply
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