[PATCH 4/5] wined3d: Eliminate a redundant local variable in get_loop_control_const().
Henri Verbeet
hverbeet at codeweavers.com
Wed Jun 24 03:54:18 CDT 2009
---
dlls/wined3d/arb_program_shader.c | 9 ++++-----
1 files changed, 4 insertions(+), 5 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 87ba177..8e965a6 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -4363,15 +4363,14 @@ static void get_loop_control_const(const struct wined3d_shader_instruction *ins,
IWineD3DBaseShaderImpl *This, UINT idx, struct loop_control *loop_control)
{
BOOL vshader = shader_is_vshader_version(This->baseShader.reg_maps.shader_version.type);
- WORD flag = (1 << idx);
- const local_constant *constant;
struct shader_arb_ctx_priv *priv = ins->ctx->backend_data;
/* Integer constants can either be a local constant, or they can be stored in the shader
- * type specific compile args
- */
- if(This->baseShader.reg_maps.local_int_consts & flag)
+ * type specific compile args. */
+ if (This->baseShader.reg_maps.local_int_consts & (1 << idx))
{
+ const local_constant *constant;
+
LIST_FOR_EACH_ENTRY(constant, &This->baseShader.constantsI, local_constant, entry)
{
if (constant->idx == idx)
--
1.6.0.6
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