[6/9] WineD3D: Initialize the used clip planes even if no clip emulation is used

Stefan Dösinger stefan at codeweavers.com
Thu Jun 25 16:04:20 CDT 2009


Am Thursday 25 June 2009 22:24:33 schrieb Stefan Dösinger:
> Otherwise we potentially get 255 equal vertex shaders because
> clip_control[1] has random values


-------------- next part --------------
A non-text attachment was scrubbed...
Name: 0006-WineD3D-Initialize-the-used-clip-planes-even-if-no.patch
Type: text/x-diff
Size: 2414 bytes
Desc: not available
URL: <http://www.winehq.org/pipermail/wine-patches/attachments/20090625/f8761d1a/attachment.patch>


More information about the wine-patches mailing list