[6/9] WineD3D: Initialize the used clip planes even if no clip emulation is used

Stefan Dösinger stefan at codeweavers.com
Thu Jun 25 16:04:20 CDT 2009

Am Thursday 25 June 2009 22:24:33 schrieb Stefan Dösinger:
> Otherwise we potentially get 255 equal vertex shaders because
> clip_control[1] has random values

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