wined3d: Add a trailing '\n' to some FIXME traces

Frédéric Delanoy frederic.delanoy at gmail.com
Sat Jun 27 05:35:52 CDT 2009


diff --git a/dlls/wined3d/baseshader.c b/dlls/wined3d/baseshader.c
index d23d037..f53babf 100644
--- a/dlls/wined3d/baseshader.c
+++ b/dlls/wined3d/baseshader.c
@@ -816,7 +816,7 @@ static void shader_dump_decl_usage(const struct wined3d_shader_semantic *semanti
                 TRACE("sample");
                 break;
             default:
-                FIXME("unknown_semantics(0x%08x)", semantic->usage);
+                FIXME("unknown_semantics(0x%08x)\n", semantic->usage);
         }
     }
 }
@@ -1135,7 +1135,7 @@ static void shader_dump_ins_modifiers(const struct wined3d_shader_dst_param *dst
 
     mmask &= ~(WINED3DSPDM_SATURATE | WINED3DSPDM_PARTIALPRECISION | WINED3DSPDM_MSAMPCENTROID);
     if (mmask)
-        FIXME("_unrecognized_modifier(%#x)", mmask);
+        FIXME("_unrecognized_modifier(%#x)\n", mmask);
 }
 
 void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data, const DWORD *pFunction)
diff --git a/dlls/wined3d/shader_sm1.c b/dlls/wined3d/shader_sm1.c
index a626d52..0725bab 100644
--- a/dlls/wined3d/shader_sm1.c
+++ b/dlls/wined3d/shader_sm1.c
@@ -386,7 +386,7 @@ static int shader_skip_unrecognized(const struct wined3d_sm1_data *priv, const D
         tokens_read += shader_get_param(priv, ptr, &token, &addr_token);
         ptr += tokens_read;
 
-        FIXME("Unrecognized opcode param: token=0x%08x addr_token=0x%08x name=", token, addr_token);
+        FIXME("Unrecognized opcode param: token=0x%08x addr_token=0x%08x name=\n", token, addr_token);
 
         if (token & WINED3DSHADER_ADDRMODE_RELATIVE) shader_parse_src_param(addr_token, NULL, &rel_addr);
 



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