[PATCH 4/5] wined3d: Use dst_param.reg.idx to index reg_maps->texcoord_mask.
Henri Verbeet
hverbeet at codeweavers.com
Tue Jun 30 03:58:14 CDT 2009
---
dlls/wined3d/baseshader.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/baseshader.c b/dlls/wined3d/baseshader.c
index 94dccc5..4c3dd9b 100644
--- a/dlls/wined3d/baseshader.c
+++ b/dlls/wined3d/baseshader.c
@@ -613,7 +613,7 @@ HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3
* shaders because TECRDOUT isn't used in them, but future register types might cause issues */
if (!pshader && shader_version.major < 3 && dst_param.reg.type == WINED3DSPR_TEXCRDOUT)
{
- reg_maps->texcoord_mask[dst_param.reg.type] |= dst_param.write_mask;
+ reg_maps->texcoord_mask[dst_param.reg.idx] |= dst_param.write_mask;
}
else
{
--
1.6.3.3
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