[PATCH 2/5] wined3d: Pass the shader type to shader_record_register_usage().

Henri Verbeet hverbeet at codeweavers.com
Tue Jun 30 05:23:50 CDT 2009

Henri Verbeet wrote:
> -                if (!pshader)
> +                if (!shader_type != WINED3D_SHADER_TYPE_PIXEL)
Oops. Please use the attached patch instead. Thanks to Chris Robinson
for spotting this.

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