[PATCH 2/5] wined3d: Pass the shader type to shader_record_register_usage().
Henri Verbeet
hverbeet at codeweavers.com
Tue Jun 30 05:23:50 CDT 2009
Henri Verbeet wrote:
> - if (!pshader)
> + if (!shader_type != WINED3D_SHADER_TYPE_PIXEL)
Oops. Please use the attached patch instead. Thanks to Chris Robinson
for spotting this.
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