d3d10: Implement ID3D10Effect::GetTechniqueByName().
Henri Verbeet
hverbeet at codeweavers.com
Mon Mar 2 01:52:49 CST 2009
---
dlls/d3d10/d3d10_private.h | 3 +
dlls/d3d10/effect.c | 89 +++++++++++++++++++++++++++++++++++++++++++-
2 files changed, 91 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d10/d3d10_private.h b/dlls/d3d10/d3d10_private.h
index 02e0eec..a832c83 100644
--- a/dlls/d3d10/d3d10_private.h
+++ b/dlls/d3d10/d3d10_private.h
@@ -52,8 +52,11 @@ struct d3d10_effect_pass
struct d3d10_effect_variable *variables;
};
+/* ID3D10EffectTechnique */
struct d3d10_effect_technique
{
+ const struct ID3D10EffectTechniqueVtbl *vtbl;
+
char *name;
DWORD start;
DWORD pass_count;
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index 4e725e3..9f1b77e 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -30,6 +30,8 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
#define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
#define TAG_FX10 MAKE_TAG('F', 'X', '1', '0')
+static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl;
+
static inline void read_dword(const char **ptr, DWORD *d)
{
memcpy(d, *ptr, sizeof(*d));
@@ -322,6 +324,9 @@ static HRESULT parse_fx10_body(struct d3d10_effect *e, const char *data, DWORD d
for (i = 0; i < e->technique_count; ++i)
{
struct d3d10_effect_technique *t = &e->techniques[i];
+
+ t->vtbl = &d3d10_effect_technique_vtbl;
+
hr = parse_fx10_technique_index(t, &ptr);
if (FAILED(hr)) break;
@@ -569,7 +574,20 @@ static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqu
static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByName(ID3D10Effect *iface,
LPCSTR name)
{
- FIXME("iface %p, name \"%s\" stub!\n", iface, name);
+ struct d3d10_effect *This = (struct d3d10_effect *)iface;
+ unsigned int i;
+
+ TRACE("iface %p, name \"%s\"\n", iface, name);
+
+ for (i = 0; i < This->technique_count; ++i)
+ {
+ struct d3d10_effect_technique *t = &This->techniques[i];
+ if (!strcmp(t->name, name))
+ {
+ TRACE("Returning technique %p\n", t);
+ return (ID3D10EffectTechnique *)t;
+ }
+ }
return NULL;
}
@@ -609,3 +627,72 @@ const struct ID3D10EffectVtbl d3d10_effect_vtbl =
d3d10_effect_Optimize,
d3d10_effect_IsOptimized,
};
+
+/* ID3D10EffectTechnique methods */
+
+static BOOL STDMETHODCALLTYPE d3d10_effect_technique_IsValid(ID3D10EffectTechnique *iface)
+{
+ FIXME("iface %p stub!\n", iface);
+
+ return FALSE;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_effect_technique_GetDesc(ID3D10EffectTechnique *iface,
+ D3D10_TECHNIQUE_DESC *desc)
+{
+ FIXME("iface %p, desc %p stub!\n", iface, desc);
+
+ return E_NOTIMPL;
+}
+
+static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_GetAnnotationByIndex(
+ ID3D10EffectTechnique *iface, UINT index)
+{
+ FIXME("iface %p, index %u stub!\n", iface, index);
+
+ return NULL;
+}
+
+static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_GetAnnotationByName(
+ ID3D10EffectTechnique *iface, LPCSTR name)
+{
+ FIXME("iface %p, name \"%s\" stub!\n", iface, name);
+
+ return NULL;
+}
+
+static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPassByIndex(ID3D10EffectTechnique *iface,
+ UINT index)
+{
+ FIXME("iface %p, index %u stub!\n", iface, index);
+
+ return NULL;
+}
+
+static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPassByName(ID3D10EffectTechnique *iface,
+ LPCSTR name)
+{
+ FIXME("iface %p, name \"%s\" stub!\n", iface, name);
+
+ return NULL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_effect_technique_ComputeStateBlockMask(ID3D10EffectTechnique *iface,
+ D3D10_STATE_BLOCK_MASK *mask)
+{
+ FIXME("iface %p,mask %p stub!\n", iface, mask);
+
+ return E_NOTIMPL;
+}
+
+static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl =
+{
+ /* ID3D10EffectTechnique methods */
+ d3d10_effect_technique_IsValid,
+ d3d10_effect_technique_GetDesc,
+ d3d10_effect_technique_GetAnnotationByIndex,
+ d3d10_effect_technique_GetAnnotationByName,
+ d3d10_effect_technique_GetPassByIndex,
+ d3d10_effect_technique_GetPassByName,
+ d3d10_effect_technique_ComputeStateBlockMask,
+};
--
1.6.0.6
--------------010901060608060809040902--
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