d3d10: Implement ID3D10Effect::GetTechniqueByIndex().
Henri Verbeet
hverbeet at codeweavers.com
Mon Mar 2 01:52:49 CST 2009
---
dlls/d3d10/effect.c | 17 +++++++++++++++--
1 files changed, 15 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index 9f1b77e..96eb2f3 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -566,9 +566,22 @@ static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableB
static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByIndex(ID3D10Effect *iface,
UINT index)
{
- FIXME("iface %p, index %u stub!\n", iface, index);
+ struct d3d10_effect *This = (struct d3d10_effect *)iface;
+ struct d3d10_effect_technique *t;
- return NULL;
+ TRACE("iface %p, index %u\n", iface, index);
+
+ if (index >= This->technique_count)
+ {
+ WARN("Invalid index specified\n");
+ return NULL;
+ }
+
+ t = &This->techniques[index];
+
+ TRACE("Returning technique %p, \"%s\"\n", t, t->name);
+
+ return (ID3D10EffectTechnique *)t;
}
static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByName(ID3D10Effect *iface,
--
1.6.0.6
--------------000007050803020604030003--
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