d3d10: Implement ID3D10EffectPass::GetDesc().
Henri Verbeet
hverbeet at codeweavers.com
Tue Mar 3 02:03:46 CST 2009
---
dlls/d3d10/effect.c | 21 +++++++++++++++++++--
1 files changed, 19 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index cc02d1d..02725dd 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -854,9 +854,26 @@ static BOOL STDMETHODCALLTYPE d3d10_effect_pass_IsValid(ID3D10EffectPass *iface)
static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetDesc(ID3D10EffectPass *iface, D3D10_PASS_DESC *desc)
{
- FIXME("iface %p, desc %p stub!\n", iface, desc);
+ struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface;
+ unsigned int i;
- return E_NOTIMPL;
+ FIXME("iface %p, desc %p partial stub!\n", iface, desc);
+
+ memset(desc, 0, sizeof(*desc));
+ desc->Name = This->name;
+ for (i = 0; i < This->variable_count; ++i)
+ {
+ struct d3d10_effect_variable *v = &This->variables[i];
+ if (v->type == D3D10_EVT_VERTEXSHADER)
+ {
+ struct d3d10_effect_shader_variable *s = v->data;
+ desc->pIAInputSignature = (BYTE *)s->input_signature;
+ desc->IAInputSignatureSize = s->input_signature_size;
+ break;
+ }
+ }
+
+ return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetVertexShaderDesc(ID3D10EffectPass *iface,
--
1.6.0.6
--------------050804030008030205030208--
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