d3d10core: Add a stub ID3D10InputLayout implementation.

Henri Verbeet hverbeet at codeweavers.com
Wed Mar 4 00:07:38 CST 2009


---
 dlls/d3d10core/Makefile.in         |    1 +
 dlls/d3d10core/d3d10core_private.h |    8 +++
 dlls/d3d10core/device.c            |   16 +++++-
 dlls/d3d10core/inputlayout.c       |  118 ++++++++++++++++++++++++++++++++++++
 4 files changed, 142 insertions(+), 1 deletions(-)
 create mode 100644 dlls/d3d10core/inputlayout.c

diff --git a/dlls/d3d10core/Makefile.in b/dlls/d3d10core/Makefile.in
index 80f0def..7c96d29 100644
--- a/dlls/d3d10core/Makefile.in
+++ b/dlls/d3d10core/Makefile.in
@@ -10,6 +10,7 @@ C_SRCS = \
 	buffer.c \
 	d3d10core_main.c \
 	device.c \
+	inputlayout.c \
 	texture2d.c \
 	utils.c \
 	view.c
diff --git a/dlls/d3d10core/d3d10core_private.h b/dlls/d3d10core/d3d10core_private.h
index a05f773..c5e919d 100644
--- a/dlls/d3d10core/d3d10core_private.h
+++ b/dlls/d3d10core/d3d10core_private.h
@@ -89,6 +89,14 @@ struct d3d10_rendertarget_view
     D3D10_RENDER_TARGET_VIEW_DESC desc;
 };
 
+/* ID3D10InputLayout */
+extern const struct ID3D10InputLayoutVtbl d3d10_input_layout_vtbl;
+struct d3d10_input_layout
+{
+    const struct ID3D10InputLayoutVtbl *vtbl;
+    LONG refcount;
+};
+
 /* Layered device */
 enum dxgi_device_layer_id
 {
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index 4f0fb31..1d18c3f 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -894,12 +894,26 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateInputLayout(ID3D10Device *if
         const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count, const void *shader_byte_code,
         SIZE_T shader_byte_code_length, ID3D10InputLayout **input_layout)
 {
+    struct d3d10_input_layout *object;
+
     FIXME("iface %p, element_descs %p, element_count %u, shader_byte_code %p,"
             "\tshader_byte_code_length %lu, input_layout %p stub!\n",
             iface, element_descs, element_count, shader_byte_code,
             shader_byte_code_length, input_layout);
 
-    return E_NOTIMPL;
+    object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
+    if (!object)
+    {
+        ERR("Failed to allocate D3D10 input layout object memory\n");
+        return E_OUTOFMEMORY;
+    }
+
+    object->vtbl = &d3d10_input_layout_vtbl;
+    object->refcount = 1;
+
+    *input_layout = (ID3D10InputLayout *)object;
+
+    return S_OK;
 }
 
 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateVertexShader(ID3D10Device *iface,
diff --git a/dlls/d3d10core/inputlayout.c b/dlls/d3d10core/inputlayout.c
new file mode 100644
index 0000000..034a642
--- /dev/null
+++ b/dlls/d3d10core/inputlayout.c
@@ -0,0 +1,118 @@
+/*
+ * Copyright 2009 Henri Verbeet for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ *
+ */
+
+#include "config.h"
+#include "wine/port.h"
+
+#include "d3d10core_private.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
+
+/* IUnknown methods */
+
+static HRESULT STDMETHODCALLTYPE d3d10_input_layout_QueryInterface(ID3D10InputLayout *iface,
+        REFIID riid, void **object)
+{
+    TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
+
+    if (IsEqualGUID(riid, &IID_ID3D10InputLayout)
+            || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
+            || IsEqualGUID(riid, &IID_IUnknown))
+    {
+        IUnknown_AddRef(iface);
+        *object = iface;
+        return S_OK;
+    }
+
+    WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
+
+    *object = NULL;
+    return E_NOINTERFACE;
+}
+
+static ULONG STDMETHODCALLTYPE d3d10_input_layout_AddRef(ID3D10InputLayout *iface)
+{
+    struct d3d10_input_layout *This = (struct d3d10_input_layout *)iface;
+    ULONG refcount = InterlockedIncrement(&This->refcount);
+
+    TRACE("%p increasing refcount to %u\n", This, refcount);
+
+    return refcount;
+}
+
+static ULONG STDMETHODCALLTYPE d3d10_input_layout_Release(ID3D10InputLayout *iface)
+{
+    struct d3d10_input_layout *This = (struct d3d10_input_layout *)iface;
+    ULONG refcount = InterlockedDecrement(&This->refcount);
+
+    TRACE("%p decreasing refcount to %u\n", This, refcount);
+
+    if (!refcount)
+    {
+        HeapFree(GetProcessHeap(), 0, This);
+    }
+
+    return refcount;
+}
+
+/* ID3D10DeviceChild methods */
+
+static void STDMETHODCALLTYPE d3d10_input_layout_GetDevice(ID3D10InputLayout *iface, ID3D10Device **device)
+{
+    FIXME("iface %p, device %p stub!\n", iface, device);
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_input_layout_GetPrivateData(ID3D10InputLayout *iface,
+        REFGUID guid, UINT *data_size, void *data)
+{
+    FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
+            iface, debugstr_guid(guid), data_size, data);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_input_layout_SetPrivateData(ID3D10InputLayout *iface,
+        REFGUID guid, UINT data_size, const void *data)
+{
+    FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
+            iface, debugstr_guid(guid), data_size, data);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_input_layout_SetPrivateDataInterface(ID3D10InputLayout *iface,
+        REFGUID guid, const IUnknown *data)
+{
+    FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
+
+    return E_NOTIMPL;
+}
+
+const struct ID3D10InputLayoutVtbl d3d10_input_layout_vtbl =
+{
+    /* IUnknown methods */
+    d3d10_input_layout_QueryInterface,
+    d3d10_input_layout_AddRef,
+    d3d10_input_layout_Release,
+    /* ID3D10DeviceChild methods */
+    d3d10_input_layout_GetDevice,
+    d3d10_input_layout_GetPrivateData,
+    d3d10_input_layout_SetPrivateData,
+    d3d10_input_layout_SetPrivateDataInterface,
+};
-- 
1.6.0.6



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