d3d10core: Add a stub ID3D10GeometryShader implementation.
Henri Verbeet
hverbeet at codeweavers.com
Wed Mar 4 00:07:38 CST 2009
---
dlls/d3d10core/d3d10core_private.h | 8 +++
dlls/d3d10core/device.c | 16 ++++++-
dlls/d3d10core/shader.c | 93 ++++++++++++++++++++++++++++++++++++
3 files changed, 116 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d10core/d3d10core_private.h b/dlls/d3d10core/d3d10core_private.h
index 6426523..e375068 100644
--- a/dlls/d3d10core/d3d10core_private.h
+++ b/dlls/d3d10core/d3d10core_private.h
@@ -105,6 +105,14 @@ struct d3d10_vertex_shader
LONG refcount;
};
+/* ID3D10GeometryShader */
+extern const struct ID3D10GeometryShaderVtbl d3d10_geometry_shader_vtbl;
+struct d3d10_geometry_shader
+{
+ const struct ID3D10GeometryShaderVtbl *vtbl;
+ LONG refcount;
+};
+
/* Layered device */
enum dxgi_device_layer_id
{
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index a8b7759..0f66f79 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -942,10 +942,24 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateVertexShader(ID3D10Device *i
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device *iface,
const void *byte_code, SIZE_T byte_code_length, ID3D10GeometryShader **shader)
{
+ struct d3d10_geometry_shader *object;
+
FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n",
iface, byte_code, byte_code_length, shader);
- return E_NOTIMPL;
+ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
+ if (!object)
+ {
+ ERR("Failed to allocate D3D10 geometry shader object memory\n");
+ return E_OUTOFMEMORY;
+ }
+
+ object->vtbl = &d3d10_geometry_shader_vtbl;
+ object->refcount = 1;
+
+ *shader = (ID3D10GeometryShader *)object;
+
+ return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device *iface,
diff --git a/dlls/d3d10core/shader.c b/dlls/d3d10core/shader.c
index 79e8b9b..01def34 100644
--- a/dlls/d3d10core/shader.c
+++ b/dlls/d3d10core/shader.c
@@ -116,3 +116,96 @@ const struct ID3D10VertexShaderVtbl d3d10_vertex_shader_vtbl =
d3d10_vertex_shader_SetPrivateData,
d3d10_vertex_shader_SetPrivateDataInterface,
};
+
+/* IUnknown methods */
+
+static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_QueryInterface(ID3D10GeometryShader *iface,
+ REFIID riid, void **object)
+{
+ TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
+
+ if (IsEqualGUID(riid, &IID_ID3D10GeometryShader)
+ || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
+ || IsEqualGUID(riid, &IID_IUnknown))
+ {
+ IUnknown_AddRef(iface);
+ *object = iface;
+ return S_OK;
+ }
+
+ WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
+
+ *object = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG STDMETHODCALLTYPE d3d10_geometry_shader_AddRef(ID3D10GeometryShader *iface)
+{
+ struct d3d10_geometry_shader *This = (struct d3d10_geometry_shader *)iface;
+ ULONG refcount = InterlockedIncrement(&This->refcount);
+
+ TRACE("%p increasing refcount to %u\n", This, refcount);
+
+ return refcount;
+}
+
+static ULONG STDMETHODCALLTYPE d3d10_geometry_shader_Release(ID3D10GeometryShader *iface)
+{
+ struct d3d10_geometry_shader *This = (struct d3d10_geometry_shader *)iface;
+ ULONG refcount = InterlockedDecrement(&This->refcount);
+
+ TRACE("%p decreasing refcount to %u\n", This, refcount);
+
+ if (!refcount)
+ {
+ HeapFree(GetProcessHeap(), 0, This);
+ }
+
+ return refcount;
+}
+
+/* ID3D10DeviceChild methods */
+
+static void STDMETHODCALLTYPE d3d10_geometry_shader_GetDevice(ID3D10GeometryShader *iface, ID3D10Device **device)
+{
+ FIXME("iface %p, device %p stub!\n", iface, device);
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_GetPrivateData(ID3D10GeometryShader *iface,
+ REFGUID guid, UINT *data_size, void *data)
+{
+ FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
+ iface, debugstr_guid(guid), data_size, data);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_SetPrivateData(ID3D10GeometryShader *iface,
+ REFGUID guid, UINT data_size, const void *data)
+{
+ FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
+ iface, debugstr_guid(guid), data_size, data);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_SetPrivateDataInterface(ID3D10GeometryShader *iface,
+ REFGUID guid, const IUnknown *data)
+{
+ FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
+
+ return E_NOTIMPL;
+}
+
+const struct ID3D10GeometryShaderVtbl d3d10_geometry_shader_vtbl =
+{
+ /* IUnknown methods */
+ d3d10_geometry_shader_QueryInterface,
+ d3d10_geometry_shader_AddRef,
+ d3d10_geometry_shader_Release,
+ /* ID3D10DeviceChild methods */
+ d3d10_geometry_shader_GetDevice,
+ d3d10_geometry_shader_GetPrivateData,
+ d3d10_geometry_shader_SetPrivateData,
+ d3d10_geometry_shader_SetPrivateDataInterface,
+};
--
1.6.0.6
--------------070207080807090608050601--
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