[PATCH] d3dx9: Add ID3DXSprite tests
Tony Wasserka
tony.wasserka at freenet.de
Sat Mar 7 03:07:54 CST 2009
---
dlls/d3dx9_36/tests/Makefile.in | 3 +-
dlls/d3dx9_36/tests/core.c | 311 +++++++++++++++++++++++++++++++++++++++
2 files changed, 313 insertions(+), 1 deletions(-)
create mode 100644 dlls/d3dx9_36/tests/core.c
diff --git a/dlls/d3dx9_36/tests/Makefile.in b/dlls/d3dx9_36/tests/Makefile.in
index 40500e2..1ac8b7e 100644
--- a/dlls/d3dx9_36/tests/Makefile.in
+++ b/dlls/d3dx9_36/tests/Makefile.in
@@ -3,9 +3,10 @@ TOPOBJDIR = ../../..
SRCDIR = @srcdir@
VPATH = @srcdir@
TESTDLL = d3dx9_36.dll
-IMPORTS = d3dx9 kernel32
+IMPORTS = d3dx9 d3d9 user32 kernel32
CTESTS = \
+ core.c \
math.c \
shader.c
diff --git a/dlls/d3dx9_36/tests/core.c b/dlls/d3dx9_36/tests/core.c
new file mode 100644
index 0000000..99ca08a
--- /dev/null
+++ b/dlls/d3dx9_36/tests/core.c
@@ -0,0 +1,311 @@
+/*
+ * Tests for the D3DX9 core interfaces
+ *
+ * Copyright 2009 Tony Wasserka
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#define COBJMACROS
+#include "wine/test.h"
+#include <dxerr9.h>
+#include "d3dx9core.h"
+
+static inline int get_ref(IUnknown *obj)
+{
+ IUnknown_AddRef(obj);
+ return IUnknown_Release(obj);
+}
+
+static inline void check_ref(IUnknown *obj, int exp)
+{
+ int ref = get_ref(obj);
+ ok (exp == ref, "Invalid refcount. Expected %d, got %d\n", exp, ref);
+}
+
+static inline void check_release(IUnknown *obj, int exp)
+{
+ int ref = IUnknown_Release(obj);
+ ok (ref == exp, "Invalid refcount. Expected %d, got %d\n", exp, ref);
+}
+
+#define admitted_error 0.0001f
+static inline void check_mat(D3DXMATRIX got, D3DXMATRIX exp)
+{
+ int i, j, equal=1;
+ for (i=0; i<4; i++)
+ for (j=0; j<4; j++)
+ if (fabs(U(exp).m[i][j]-U(got).m[i][j]) > admitted_error)
+ equal=0;
+
+ ok(equal, "Got matrix\n\t(%f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f)\n"
+ "Expected matrix=\n\t(%f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f)\n",
+ U(got).m[0][0],U(got).m[0][1],U(got).m[0][2],U(got).m[0][3],
+ U(got).m[1][0],U(got).m[1][1],U(got).m[1][2],U(got).m[1][3],
+ U(got).m[2][0],U(got).m[2][1],U(got).m[2][2],U(got).m[2][3],
+ U(got).m[3][0],U(got).m[3][1],U(got).m[3][2],U(got).m[3][3],
+ U(exp).m[0][0],U(exp).m[0][1],U(exp).m[0][2],U(exp).m[0][3],
+ U(exp).m[1][0],U(exp).m[1][1],U(exp).m[1][2],U(exp).m[1][3],
+ U(exp).m[2][0],U(exp).m[2][1],U(exp).m[2][2],U(exp).m[2][3],
+ U(exp).m[3][0],U(exp).m[3][1],U(exp).m[3][2],U(exp).m[3][3]);
+}
+
+static void test_ID3DXSprite(IDirect3DDevice9 *device)
+{
+ ID3DXSprite *sprite;
+ IDirect3D9 *d3d;
+ IDirect3DDevice9 *cmpdev;
+ IDirect3DTexture9 *tex1, *tex2;
+ D3DXMATRIX mat, cmpmat;
+ D3DVIEWPORT9 vp;
+ RECT rect;
+ D3DXVECTOR3 pos, center;
+ HRESULT hr;
+
+ IDirect3DDevice9_GetDirect3D(device, &d3d);
+ hr = IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_UNKNOWN, 0, D3DRTYPE_TEXTURE, D3DFMT_A8R8G8B8);
+ IDirect3D9_Release(d3d);
+ ok (hr == D3D_OK, "D3DFMT_A8R8G8B8 not supported\n");
+ if (FAILED(hr)) return;
+
+ hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex1, NULL);
+ ok (hr == D3D_OK, "Failed to create first texture (error code: %#x)\n", hr);
+ if (FAILED(hr)) return;
+
+ hr = IDirect3DDevice9_CreateTexture(device, 32, 32, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex2, NULL);
+ ok (hr == D3D_OK, "Failed to create second texture (error code: %#x)\n", hr);
+ if (FAILED(hr)) {
+ IDirect3DTexture9_Release(tex1);
+ return;
+ }
+
+ /* Test D3DXCreateSprite */
+ hr = D3DXCreateSprite(device, NULL);
+ ok (hr == D3DERR_INVALIDCALL, "D3DXCreateSprite returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
+
+ hr = D3DXCreateSprite(NULL, &sprite);
+ ok (hr == D3DERR_INVALIDCALL, "D3DXCreateSprite returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
+
+ hr = D3DXCreateSprite(device, &sprite);
+ ok (hr == D3D_OK, "D3DXCreateSprite returned %#x, expected %#x\n", hr, D3D_OK);
+
+
+ /* Test ID3DXSprite_GetDevice */
+ hr = ID3DXSprite_GetDevice(sprite, NULL);
+ ok (hr == D3DERR_INVALIDCALL, "GetDevice returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
+
+ hr = ID3DXSprite_GetDevice(sprite, &cmpdev); /* cmpdev == NULL */
+ ok (hr == D3D_OK, "GetDevice returned %#x, expected %#x\n", hr, D3D_OK);
+
+ hr = ID3DXSprite_GetDevice(sprite, &cmpdev); /* cmpdev != NULL */
+ ok (hr == D3D_OK, "GetDevice returned %#x, expected %#x\n", hr, D3D_OK);
+
+ IDirect3DDevice9_Release(device);
+ IDirect3DDevice9_Release(device);
+
+
+ /* Test ID3DXSprite_GetTransform */
+ hr = ID3DXSprite_GetTransform(sprite, NULL);
+ ok (hr == D3DERR_INVALIDCALL, "GetTransform returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
+ hr = ID3DXSprite_GetTransform(sprite, &mat);
+ ok (hr == D3D_OK, "GetTransform returned %#x, expected %#x\n", hr, D3D_OK);
+ if(SUCCEEDED(hr)) {
+ D3DXMATRIX identity;
+ D3DXMatrixIdentity(&identity);
+ check_mat(mat, identity);
+ }
+
+ /* Test ID3DXSprite_SetTransform */
+ /* Set a transform and test if it gets returned correctly */
+ U(mat).m[0][0]=2.1f; U(mat).m[0][1]=6.5f; U(mat).m[0][2]=-9.6f; U(mat).m[0][3]=1.7f;
+ U(mat).m[1][0]=4.2f; U(mat).m[1][1]=-2.5f; U(mat).m[1][2]=2.1f; U(mat).m[1][3]=5.5f;
+ U(mat).m[2][0]=-2.6f; U(mat).m[2][1]=0.3f; U(mat).m[2][2]=8.6f; U(mat).m[2][3]=8.4f;
+ U(mat).m[3][0]=6.7f; U(mat).m[3][1]=-5.1f; U(mat).m[3][2]=6.1f; U(mat).m[3][3]=2.2f;
+
+ hr = ID3DXSprite_SetTransform(sprite, NULL);
+ ok (hr == D3DERR_INVALIDCALL, "SetTransform returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
+
+ hr = ID3DXSprite_SetTransform(sprite, &mat);
+ ok (hr == D3D_OK, "SetTransform returned %#x, expected %#x\n", hr, D3D_OK);
+ if(SUCCEEDED(hr)) {
+ hr=ID3DXSprite_GetTransform(sprite, &cmpmat);
+ if(SUCCEEDED(hr)) check_mat(cmpmat, mat);
+ else skip("GetTransform returned %#x\n", hr);
+ }
+
+ /* Test ID3DXSprite_SetWorldViewLH/RH */
+ todo_wine {
+ hr = ID3DXSprite_SetWorldViewLH(sprite, &mat, &mat);
+ ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK);
+ hr = ID3DXSprite_SetWorldViewLH(sprite, NULL, &mat);
+ ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK);
+ hr = ID3DXSprite_SetWorldViewLH(sprite, &mat, NULL);
+ ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK);
+ hr = ID3DXSprite_SetWorldViewLH(sprite, NULL, NULL);
+ ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK);
+
+ hr = ID3DXSprite_SetWorldViewRH(sprite, &mat, &mat);
+ ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK);
+ hr = ID3DXSprite_SetWorldViewRH(sprite, NULL, &mat);
+ ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK);
+ hr = ID3DXSprite_SetWorldViewRH(sprite, &mat, NULL);
+ ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK);
+ hr = ID3DXSprite_SetWorldViewRH(sprite, NULL, NULL);
+ ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK);
+ }
+ IDirect3DDevice9_BeginScene(device);
+
+ /* Test ID3DXSprite_Begin*/
+ hr = ID3DXSprite_Begin(sprite, 0);
+ ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK);
+
+ IDirect3DDevice9_GetTransform(device, D3DTS_WORLD, &mat);
+ D3DXMatrixIdentity(&cmpmat);
+ check_mat(mat, cmpmat);
+
+ IDirect3DDevice9_GetTransform(device, D3DTS_VIEW, &mat);
+ check_mat(mat, cmpmat);
+
+ IDirect3DDevice9_GetTransform(device, D3DTS_PROJECTION, &mat);
+ IDirect3DDevice9_GetViewport(device, &vp);
+ D3DXMatrixOrthoOffCenterLH(&cmpmat, vp.X+0.5f, (float)vp.Width+vp.X+0.5f, (float)vp.Height+vp.Y+0.5f, vp.Y+0.5f, vp.MinZ, vp.MaxZ);
+ check_mat(mat, cmpmat);
+
+ /* Test ID3DXSprite_Flush and ID3DXSprite_End */
+ hr = ID3DXSprite_Flush(sprite);
+ ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK);
+
+ hr = ID3DXSprite_End(sprite);
+ ok (hr == D3D_OK, "End returned %#x, expected %#x\n", hr, D3D_OK);
+
+ hr = ID3DXSprite_Flush(sprite); /* May not be called before next Begin */
+ ok (hr == D3DERR_INVALIDCALL, "Flush returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
+ hr = ID3DXSprite_End(sprite);
+ ok (hr == D3DERR_INVALIDCALL, "End returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
+
+ /* Test ID3DXSprite_Draw */
+ hr = ID3DXSprite_Begin(sprite, 0);
+ ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK);
+
+ if(FAILED(hr)) skip("Couldn't ID3DXSprite_Begin, can't test ID3DXSprite_Draw\n");
+ else { /* Feed the sprite batch */
+ int texref1, texref2;
+
+ SetRect(&rect, 53, 12, 142, 165);
+ pos.x = 2.2f; pos.y = 4.5f; pos.z = 5.1f;
+ center.x = 11.3f; center.y = 3.4f; center.z = 1.2f;
+
+ texref1 = get_ref((IUnknown*)tex1);
+ texref2 = get_ref((IUnknown*)tex2);
+
+ hr = ID3DXSprite_Draw(sprite, NULL, &rect, ¢er, &pos, D3DCOLOR_XRGB(255, 255, 255));
+ ok (hr == D3DERR_INVALIDCALL, "Draw returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
+
+ hr = ID3DXSprite_Draw(sprite, tex1, &rect, ¢er, &pos, D3DCOLOR_XRGB(255, 255, 255));
+ ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK);
+ hr = ID3DXSprite_Draw(sprite, tex2, &rect, ¢er, &pos, D3DCOLOR_XRGB( 3, 45, 66));
+ ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK);
+ hr = ID3DXSprite_Draw(sprite, tex1, NULL, ¢er, &pos, D3DCOLOR_XRGB(255, 255, 255));
+ ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK);
+ hr = ID3DXSprite_Draw(sprite, tex1, &rect, NULL, &pos, D3DCOLOR_XRGB(255, 255, 255));
+ ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK);
+ hr = ID3DXSprite_Draw(sprite, tex1, &rect, ¢er, NULL, D3DCOLOR_XRGB(255, 255, 255));
+ ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK);
+ hr = ID3DXSprite_Draw(sprite, tex1, NULL, NULL, NULL, 0);
+ ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK);
+
+ check_ref((IUnknown*)tex1, texref1+5); check_ref((IUnknown*)tex2, texref2+1);
+ hr = ID3DXSprite_Flush(sprite);
+ ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK);
+ hr = ID3DXSprite_Flush(sprite); /* Flushing twice should work */
+ ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK);
+ check_ref((IUnknown*)tex1, texref1); check_ref((IUnknown*)tex2, texref2);
+
+ hr = ID3DXSprite_End(sprite);
+ ok (hr == D3D_OK, "End returned %#x, expected %#x\n", hr, D3D_OK);
+ }
+
+ /* Test ID3DXSprite_OnLostDevice and ID3DXSprite_OnResetDevice */
+ /* Both can be called twice */
+ hr = ID3DXSprite_OnLostDevice(sprite);
+ ok (hr == D3D_OK, "OnLostDevice returned %#x, expected %#x\n", hr, D3D_OK);
+ hr = ID3DXSprite_OnLostDevice(sprite);
+ ok (hr == D3D_OK, "OnLostDevice returned %#x, expected %#x\n", hr, D3D_OK);
+ hr = ID3DXSprite_OnResetDevice(sprite);
+ ok (hr == D3D_OK, "OnResetDevice returned %#x, expected %#x\n", hr, D3D_OK);
+ hr = ID3DXSprite_OnResetDevice(sprite);
+ ok (hr == D3D_OK, "OnResetDevice returned %#x, expected %#x\n", hr, D3D_OK);
+
+ /* Make sure everything works like before */
+ hr = ID3DXSprite_Begin(sprite, 0);
+ ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK);
+ hr = ID3DXSprite_Draw(sprite, tex2, &rect, ¢er, &pos, D3DCOLOR_XRGB(255, 255, 255));
+ ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK);
+ hr = ID3DXSprite_Flush(sprite);
+ ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK);
+ hr = ID3DXSprite_End(sprite);
+ ok (hr == D3D_OK, "End returned %#x, expected %#x\n", hr, D3D_OK);
+
+ /* OnResetDevice makes the interface "forget" the Begin call */
+ hr = ID3DXSprite_Begin(sprite, 0);
+ ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK);
+ hr = ID3DXSprite_OnResetDevice(sprite);
+ ok (hr == D3D_OK, "OnResetDevice returned %#x, expected %#x\n", hr, D3D_OK);
+ hr = ID3DXSprite_End(sprite);
+ ok (hr == D3DERR_INVALIDCALL, "End returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
+
+ IDirect3DDevice9_EndScene(device);
+ check_release((IUnknown*)sprite, 0);
+ check_release((IUnknown*)tex2, 0);
+ check_release((IUnknown*)tex1, 0);
+}
+
+START_TEST(core)
+{
+ HWND wnd;
+ IDirect3D9 *d3d;
+ IDirect3DDevice9 *device;
+ D3DPRESENT_PARAMETERS d3dpp;
+ HRESULT hr;
+
+ wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
+ d3d = Direct3DCreate9(D3D_SDK_VERSION);
+ if (!wnd) {
+ skip("Couldn't create application window\n");
+ return;
+ }
+ if (!d3d) {
+ skip("Couldn't create IDirect3D9 object\n");
+ DestroyWindow(wnd);
+ return;
+ }
+
+ ZeroMemory(&d3dpp, sizeof(d3dpp));
+ d3dpp.Windowed = TRUE;
+ d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
+ hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
+ if(FAILED(hr)) {
+ skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
+ IDirect3D9_Release(d3d);
+ DestroyWindow(wnd);
+ return;
+ }
+
+ test_ID3DXSprite(device);
+
+ check_release((IUnknown*)device, 0);
+ check_release((IUnknown*)d3d, 0);
+ if (wnd) DestroyWindow(wnd);
+}
--
1.5.6.6
--------------050700050400090708000809--
More information about the wine-patches
mailing list