[1/6] wined3d: Buffer object ID's are supposed to be unsigned.

Stefan Dösinger stefan at codeweavers.com
Mon Mar 9 09:56:46 CDT 2009


Am Montag, 9. März 2009 14:36:57 schrieb Henri Verbeet:
> -    int VBO;            /* Vertex buffer object this data is in */
> +    unsigned int VBO;   /* Vertex buffer object this data is in */
Wouldn't the really correct type be GLuint?



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