wined3d: Set the correct texture names on cube surfaces.
Henri Verbeet
hverbeet at codeweavers.com
Wed Mar 11 04:15:09 CDT 2009
---
dlls/wined3d/cubetexture.c | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/cubetexture.c b/dlls/wined3d/cubetexture.c
index c1805c8..fe874a7 100644
--- a/dlls/wined3d/cubetexture.c
+++ b/dlls/wined3d/cubetexture.c
@@ -231,9 +231,9 @@ static HRESULT WINAPI IWineD3DCubeTextureImpl_BindTexture(IWineD3DCubeTexture *i
for (i = 0; i < This->baseTexture.levels; ++i) {
for (j = WINED3DCUBEMAP_FACE_POSITIVE_X; j <= WINED3DCUBEMAP_FACE_NEGATIVE_Z; ++j) {
if(This->baseTexture.is_srgb) {
- surface_set_texture_name(This->surfaces[j][i], This->baseTexture.textureName, TRUE);
+ surface_set_texture_name(This->surfaces[j][i], This->baseTexture.srgbTextureName, TRUE);
} else {
- surface_set_texture_name(This->surfaces[j][i], This->baseTexture.srgbTextureName, FALSE);
+ surface_set_texture_name(This->surfaces[j][i], This->baseTexture.textureName, FALSE);
}
}
}
--
1.6.0.6
--------------060606090105010101090003--
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