d3d9/tests: Fix some ok() strings in the fog test.
Michael Stefaniuc
mstefani at redhat.de
Wed Mar 11 19:42:13 CDT 2009
---
dlls/d3d9/tests/visual.c | 6 +++---
1 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index 3564de3..f767d97 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -1026,21 +1026,21 @@ static void fog_test(IDirect3DDevice9 *device)
}
IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
color = getPixelColor(device, 160, 360);
- ok(color == 0x0000FF00 || color == 0x0000FE00, "Reversed %s fog: z=0.1 has color 0x%08x, expected 0x0000ff00\n", mode, color);
+ ok(color == 0x0000FF00 || color == 0x0000FE00, "Reversed %s fog: z=0.1 has color 0x%08x, expected 0x0000ff00 or 0x0000fe00\n", mode, color);
color = getPixelColor(device, 160, 120);
r = (color & 0x00ff0000) >> 16;
g = (color & 0x0000ff00) >> 8;
b = (color & 0x000000ff);
ok(r == 0x00 && g >= 0x29 && g <= 0x2d && b >= 0xd2 && b <= 0xd6,
- "Reversed %s fog: z=0.7 has color 0x%08x, expected\n", mode, color);
+ "Reversed %s fog: z=0.7 has color 0x%08x\n", mode, color);
color = getPixelColor(device, 480, 120);
r = (color & 0x00ff0000) >> 16;
g = (color & 0x0000ff00) >> 8;
b = (color & 0x000000ff);
ok(r == 0x00 && g >= 0xa8 && g <= 0xac && b >= 0x53 && b <= 0x57,
- "Reversed %s fog: z=0.4 has color 0x%08x, expected\n", mode, color);
+ "Reversed %s fog: z=0.4 has color 0x%08x\n", mode, color);
color = getPixelColor(device, 480, 360);
ok(color == 0x000000ff, "Reversed %s fog: z=0.9 has color 0x%08x, expected 0x000000ff\n", mode, color);
--
1.6.0.6
More information about the wine-patches
mailing list