d3d8: Release the d3d8 shader once we're done with it in IDirect3DDevice8Impl_GetPixelShader().
Henri Verbeet
hverbeet at codeweavers.com
Fri Mar 13 04:44:16 CDT 2009
---
dlls/d3d8/device.c | 1 +
1 files changed, 1 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 7f891ff..d5f71fc 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -2210,6 +2210,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 ifac
hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)&d3d8_shader);
IWineD3DPixelShader_Release(object);
*ppShader = d3d8_shader->handle;
+ IDirect3DPixelShader8_Release((IDirect3DPixelShader8 *)d3d8_shader);
} else {
*ppShader = 0;
}
--
1.6.0.6
--------------010207090400080404030701--
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