wined3d: Remove the width and height fields from IWineD3DTextureImpl.
Henri Verbeet
hverbeet at codeweavers.com
Fri Mar 13 04:44:17 CDT 2009
---
dlls/wined3d/device.c | 2 --
dlls/wined3d/wined3d_private.h | 3 ---
2 files changed, 0 insertions(+), 5 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 26759cb..54b371a 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -994,8 +994,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateTexture(IWineD3DDevice *iface,
*ppTexture = (IWineD3DTexture *)object;
basetexture_init(&object->baseTexture, Levels, Usage);
- object->width = Width;
- object->height = Height;
if (object->resource.format_desc->Flags & WINED3DFMT_FLAG_FILTERING)
{
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 68629c6..b2cc872 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1385,9 +1385,6 @@ typedef struct IWineD3DTextureImpl
/* IWineD3DTexture */
IWineD3DSurface *surfaces[MAX_LEVELS];
-
- UINT width;
- UINT height;
UINT target;
BOOL cond_np2;
--
1.6.0.6
--------------060504010903020909070907--
More information about the wine-patches
mailing list