d3d8/tests: Use ULONG instead of unsigned long.
Michael Stefaniuc
mstefani at redhat.de
Wed Mar 18 04:55:40 CDT 2009
---
dlls/d3d8/tests/surface.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d8/tests/surface.c b/dlls/d3d8/tests/surface.c
index 4cb2350..4980a41 100644
--- a/dlls/d3d8/tests/surface.c
+++ b/dlls/d3d8/tests/surface.c
@@ -256,7 +256,7 @@ static void test_lockrect_invalid(IDirect3DDevice8 *device)
IDirect3DSurface8_Release(surface);
}
-static unsigned long getref(IUnknown *iface)
+static ULONG getref(IUnknown *iface)
{
IUnknown_AddRef(iface);
return IUnknown_Release(iface);
--
1.6.0.6
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