d3d8: Get rid of resource.c.

Henri Verbeet hverbeet at codeweavers.com
Mon Mar 23 02:30:16 CDT 2009


---
 dlls/d3d8/Makefile.in     |    1 -
 dlls/d3d8/cubetexture.c   |    8 +++-
 dlls/d3d8/d3d8_private.h  |    1 -
 dlls/d3d8/indexbuffer.c   |    8 +++-
 dlls/d3d8/resource.c      |  133 ---------------------------------------------
 dlls/d3d8/stateblock.c    |   19 ++++++-
 dlls/d3d8/surface.c       |    8 +++-
 dlls/d3d8/texture.c       |    8 +++-
 dlls/d3d8/vertexbuffer.c  |    8 +++-
 dlls/d3d8/volumetexture.c |    8 +++-
 10 files changed, 59 insertions(+), 143 deletions(-)
 delete mode 100644 dlls/d3d8/resource.c

diff --git a/dlls/d3d8/Makefile.in b/dlls/d3d8/Makefile.in
index 3d6c3cf..3a09256 100644
--- a/dlls/d3d8/Makefile.in
+++ b/dlls/d3d8/Makefile.in
@@ -13,7 +13,6 @@ C_SRCS = \
 	directx.c \
 	indexbuffer.c \
 	pixelshader.c \
-	resource.c \
 	stateblock.c \
 	surface.c \
 	swapchain.c \
diff --git a/dlls/d3d8/cubetexture.c b/dlls/d3d8/cubetexture.c
index 1f2593f..32511d6 100644
--- a/dlls/d3d8/cubetexture.c
+++ b/dlls/d3d8/cubetexture.c
@@ -69,11 +69,17 @@ static ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 ifa
 /* IDirect3DCubeTexture8 IDirect3DResource8 Interface follow: */
 static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface, IDirect3DDevice8 **ppDevice) {
     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
+    IWineD3DDevice *wined3d_device;
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
 
     EnterCriticalSection(&d3d8_cs);
-    hr = IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
+    hr = IWineD3DCubeTexture_GetDevice(This->wineD3DCubeTexture, &wined3d_device);
+    if (SUCCEEDED(hr))
+    {
+        IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
+        IWineD3DDevice_Release(wined3d_device);
+    }
     LeaveCriticalSection(&d3d8_cs);
     return hr;
 }
diff --git a/dlls/d3d8/d3d8_private.h b/dlls/d3d8/d3d8_private.h
index ebab7d3..cbd6f76 100644
--- a/dlls/d3d8/d3d8_private.h
+++ b/dlls/d3d8/d3d8_private.h
@@ -302,7 +302,6 @@ struct IDirect3DResource8Impl
     /* IDirect3DResource8 fields */
     IWineD3DResource             *wineD3DResource;
 };
-extern HRESULT WINAPI IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface, IDirect3DDevice8** ppDevice);
 
 /* ---------------------- */
 /* IDirect3DVertexBuffer8 */
diff --git a/dlls/d3d8/indexbuffer.c b/dlls/d3d8/indexbuffer.c
index fde066a..8a0a155 100644
--- a/dlls/d3d8/indexbuffer.c
+++ b/dlls/d3d8/indexbuffer.c
@@ -68,11 +68,17 @@ static ULONG WINAPI IDirect3DIndexBuffer8Impl_Release(LPDIRECT3DINDEXBUFFER8 ifa
 /* IDirect3DIndexBuffer8 IDirect3DResource8 Interface follow: */
 static HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetDevice(LPDIRECT3DINDEXBUFFER8 iface, IDirect3DDevice8 **ppDevice) {
     IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface;
+    IWineD3DDevice *wined3d_device;
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
     EnterCriticalSection(&d3d8_cs);
-    hr = IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
+    hr = IWineD3DIndexBuffer_GetDevice(This->wineD3DIndexBuffer, &wined3d_device);
+    if (SUCCEEDED(hr))
+    {
+        IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
+        IWineD3DDevice_Release(wined3d_device);
+    }
     LeaveCriticalSection(&d3d8_cs);
     return hr;
 }
diff --git a/dlls/d3d8/resource.c b/dlls/d3d8/resource.c
deleted file mode 100644
index 7cf4089..0000000
--- a/dlls/d3d8/resource.c
+++ /dev/null
@@ -1,133 +0,0 @@
-/*
- * IDirect3DResource8 implementation
- *
- * Copyright 2005 Oliver Stieber
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
- */
-
-#include "config.h"
-#include "d3d8_private.h"
-
-WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
-
-/* IDirect3DResource8 IUnknown parts follow: */
-static HRESULT WINAPI IDirect3DResource8Impl_QueryInterface(LPDIRECT3DRESOURCE8 iface, REFIID riid, LPVOID* ppobj) {
-    IDirect3DResource8Impl *This = (IDirect3DResource8Impl *)iface;
-
-    if (IsEqualGUID(riid, &IID_IUnknown)
-        || IsEqualGUID(riid, &IID_IDirect3DResource8)) {
-        IUnknown_AddRef(iface);
-        *ppobj = This;
-        return S_OK;
-    }
-
-    WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
-    *ppobj = NULL;
-    return E_NOINTERFACE;
-}
-
-static ULONG WINAPI IDirect3DResource8Impl_AddRef(LPDIRECT3DRESOURCE8 iface) {
-    IDirect3DResource8Impl *This = (IDirect3DResource8Impl *)iface;
-    ULONG ref = InterlockedIncrement(&This->ref);
-
-    TRACE("(%p) : AddRef from %d\n", This, ref - 1);
-
-    return ref;
-}
-
-static ULONG WINAPI IDirect3DResource8Impl_Release(LPDIRECT3DRESOURCE8 iface) {
-    IDirect3DResource8Impl *This = (IDirect3DResource8Impl *)iface;
-    ULONG ref = InterlockedDecrement(&This->ref);
-
-    TRACE("(%p) : ReleaseRef to %d\n", This, ref);
-
-    if (ref == 0) {
-        IWineD3DResource_Release(This->wineD3DResource);
-        HeapFree(GetProcessHeap(), 0, This);
-    }
-    return ref;
-}
-
-/* IDirect3DResource8 Interface follow: */
-HRESULT WINAPI IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface, IDirect3DDevice8** ppDevice) {
-    IDirect3DResource8Impl *This = (IDirect3DResource8Impl *)iface;
-    IWineD3DDevice *myDevice = NULL;
-
-    TRACE("(%p) Relay\n", This);
-
-    IWineD3DResource_GetDevice(This->wineD3DResource, &myDevice);
-    IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
-    IWineD3DDevice_Release(myDevice);
-    return D3D_OK;
-}
-
-static HRESULT WINAPI IDirect3DResource8Impl_SetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
-    IDirect3DResource8Impl *This = (IDirect3DResource8Impl *)iface;
-    TRACE("(%p) Relay\n", This);
-    return IWineD3DResource_SetPrivateData(This->wineD3DResource, refguid, pData, SizeOfData, Flags);
-}
-
-static HRESULT WINAPI IDirect3DResource8Impl_GetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
-    IDirect3DResource8Impl *This = (IDirect3DResource8Impl *)iface;
-    TRACE("(%p) Relay\n", This);
-    return IWineD3DResource_GetPrivateData(This->wineD3DResource, refguid, pData, pSizeOfData);
-}
-
-static HRESULT WINAPI IDirect3DResource8Impl_FreePrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid) {
-    IDirect3DResource8Impl *This = (IDirect3DResource8Impl *)iface;
-    TRACE("(%p) Relay\n", This);
-    return IWineD3DResource_FreePrivateData(This->wineD3DResource, refguid);
-}
-
-static DWORD  WINAPI IDirect3DResource8Impl_SetPriority(LPDIRECT3DRESOURCE8 iface, DWORD PriorityNew) {
-    IDirect3DResource8Impl *This = (IDirect3DResource8Impl *)iface;
-    TRACE("(%p) Relay\n", This);
-    return IWineD3DResource_SetPriority(This->wineD3DResource, PriorityNew);
-}
-
-static DWORD WINAPI IDirect3DResource8Impl_GetPriority(LPDIRECT3DRESOURCE8 iface) {
-    IDirect3DResource8Impl *This = (IDirect3DResource8Impl *)iface;
-    TRACE("(%p) Relay\n", This);
-    return IWineD3DResource_GetPriority(This->wineD3DResource);
-}
-
-static void WINAPI IDirect3DResource8Impl_PreLoad(LPDIRECT3DRESOURCE8 iface) {
-    IDirect3DResource8Impl *This = (IDirect3DResource8Impl *)iface;
-    TRACE("(%p) Relay\n", This);
-    IWineD3DResource_PreLoad(This->wineD3DResource);
-    return;
-}
-
-static D3DRESOURCETYPE WINAPI IDirect3DResource8Impl_GetType(LPDIRECT3DRESOURCE8 iface) {
-    IDirect3DResource8Impl *This = (IDirect3DResource8Impl *)iface;
-    TRACE("(%p) Relay\n", This);
-    return IWineD3DResource_GetType(This->wineD3DResource);
-}
-
-const IDirect3DResource8Vtbl Direct3DResource8_Vtbl =
-{
-    IDirect3DResource8Impl_QueryInterface,
-    IDirect3DResource8Impl_AddRef,
-    IDirect3DResource8Impl_Release,
-    IDirect3DResource8Impl_GetDevice,
-    IDirect3DResource8Impl_SetPrivateData,
-    IDirect3DResource8Impl_GetPrivateData,
-    IDirect3DResource8Impl_FreePrivateData,
-    IDirect3DResource8Impl_SetPriority,
-    IDirect3DResource8Impl_GetPriority,
-    IDirect3DResource8Impl_PreLoad,
-    IDirect3DResource8Impl_GetType
-};
diff --git a/dlls/d3d8/stateblock.c b/dlls/d3d8/stateblock.c
index ac2cdbe..cb9958a 100644
--- a/dlls/d3d8/stateblock.c
+++ b/dlls/d3d8/stateblock.c
@@ -67,8 +67,23 @@ static ULONG WINAPI IDirect3DStateBlock8Impl_Release(IDirect3DStateBlock8 *iface
 /* IDirect3DStateBlock8 Interface follow: */
 static HRESULT WINAPI IDirect3DStateBlock8Impl_GetDevice(IDirect3DStateBlock8 *iface, IDirect3DDevice8 **ppDevice) {
     IDirect3DStateBlock8Impl *This = (IDirect3DStateBlock8Impl *)iface;
-    TRACE("(%p) Relay\n", This); 
-    return IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
+    IWineD3DDevice *wined3d_device;
+    HRESULT hr;
+
+    TRACE("(%p) Relay\n", This);
+
+    EnterCriticalSection(&d3d8_cs);
+
+    hr = IWineD3DStateBlock_GetDevice(This->wineD3DStateBlock, &wined3d_device);
+    if (SUCCEEDED(hr))
+    {
+        IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
+        IWineD3DDevice_Release(wined3d_device);
+    }
+
+    LeaveCriticalSection(&d3d8_cs);
+
+    return hr;
 }
 
 static HRESULT WINAPI IDirect3DStateBlock8Impl_Capture(IDirect3DStateBlock8 *iface) {
diff --git a/dlls/d3d8/surface.c b/dlls/d3d8/surface.c
index 68393e9..4b382ec 100644
--- a/dlls/d3d8/surface.c
+++ b/dlls/d3d8/surface.c
@@ -90,11 +90,17 @@ static ULONG WINAPI IDirect3DSurface8Impl_Release(LPDIRECT3DSURFACE8 iface) {
 /* IDirect3DSurface8 IDirect3DResource8 Interface follow: */
 static HRESULT WINAPI IDirect3DSurface8Impl_GetDevice(LPDIRECT3DSURFACE8 iface, IDirect3DDevice8 **ppDevice) {
     IDirect3DSurface8Impl *This = (IDirect3DSurface8Impl *)iface;
+    IWineD3DDevice *wined3d_device;
     HRESULT hr;
     TRACE("(%p)->(%p)\n", This, ppDevice);
 
     EnterCriticalSection(&d3d8_cs);
-    hr = IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
+    hr = IWineD3DSurface_GetDevice(This->wineD3DSurface, &wined3d_device);
+    if (SUCCEEDED(hr))
+    {
+        IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
+        IWineD3DDevice_Release(wined3d_device);
+    }
     LeaveCriticalSection(&d3d8_cs);
     return hr;
 }
diff --git a/dlls/d3d8/texture.c b/dlls/d3d8/texture.c
index 0f278b5..c1bb91e 100644
--- a/dlls/d3d8/texture.c
+++ b/dlls/d3d8/texture.c
@@ -69,10 +69,16 @@ static ULONG WINAPI IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface) {
 /* IDirect3DTexture8 IDirect3DResource8 Interface follow: */
 static HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface, IDirect3DDevice8 **ppDevice) {
     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
+    IWineD3DDevice *wined3d_device;
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
     EnterCriticalSection(&d3d8_cs);
-    hr = IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
+    hr = IWineD3DTexture_GetDevice(This->wineD3DTexture, &wined3d_device);
+    if (SUCCEEDED(hr))
+    {
+        IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
+        IWineD3DDevice_Release(wined3d_device);
+    }
     LeaveCriticalSection(&d3d8_cs);
     return hr;
 }
diff --git a/dlls/d3d8/vertexbuffer.c b/dlls/d3d8/vertexbuffer.c
index c26f00d..74d6dca 100644
--- a/dlls/d3d8/vertexbuffer.c
+++ b/dlls/d3d8/vertexbuffer.c
@@ -70,11 +70,17 @@ static ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 i
 /* IDirect3DVertexBuffer8 IDirect3DResource8 Interface follow: */
 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface, IDirect3DDevice8 **ppDevice) {
     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
+    IWineD3DDevice *wined3d_device;
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
     EnterCriticalSection(&d3d8_cs);
-    hr = IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
+    hr = IWineD3DBuffer_GetDevice(This->wineD3DVertexBuffer, &wined3d_device);
+    if (SUCCEEDED(hr))
+    {
+        IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
+        IWineD3DDevice_Release(wined3d_device);
+    }
     LeaveCriticalSection(&d3d8_cs);
     return hr;
 }
diff --git a/dlls/d3d8/volumetexture.c b/dlls/d3d8/volumetexture.c
index 4b47dae..098827a 100644
--- a/dlls/d3d8/volumetexture.c
+++ b/dlls/d3d8/volumetexture.c
@@ -69,11 +69,17 @@ static ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8
 /* IDirect3DVolumeTexture8 IDirect3DResource8 Interface follow: */
 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface, IDirect3DDevice8 **ppDevice) {
     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
+    IWineD3DDevice *wined3d_device;
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
     EnterCriticalSection(&d3d8_cs);
-    hr = IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
+    hr = IWineD3DVolumeTexture_GetDevice(This->wineD3DVolumeTexture, &wined3d_device);
+    if (SUCCEEDED(hr))
+    {
+        IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
+        IWineD3DDevice_Release(wined3d_device);
+    }
     LeaveCriticalSection(&d3d8_cs);
     return hr;
 }
-- 
1.6.0.6



--------------000006030806040905090108--



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