d3d10core: Only destroy the device when it doesn't have any references left.
Henri Verbeet
hverbeet at codeweavers.com
Mon Mar 23 02:30:17 CDT 2009
---
dlls/d3d10core/device.c | 5 ++++-
1 files changed, 4 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index 1406c38..7320f92 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -75,7 +75,10 @@ static ULONG STDMETHODCALLTYPE d3d10_device_inner_Release(IUnknown *iface)
TRACE("%p decreasing refcount to %u\n", This, refcount);
- if (This->wined3d_device) IWineD3DDevice_Release(This->wined3d_device);
+ if (!refcount)
+ {
+ if (This->wined3d_device) IWineD3DDevice_Release(This->wined3d_device);
+ }
return refcount;
}
--
1.6.0.6
--------------080905090701080401090205--
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