[1] [wined3d] add texrect_fixup bitfield to ps_compile_args struct

Tobias Jakobi Liquid.Acid at gmx.net
Mon Mar 23 14:20:08 CDT 2009

Part 1/4 of a patchset fixing this particular bug: http://bugs.winehq.org/show_bug.cgi?id=14762

The patch tackles a problem that is probably only encountered on the nVidia Geforce FX series. For more details see the bugreport.

The patchset only fixes the problem for the GLSL backend and works perfectly stable there (tested with some of the HL2-engine based games like HL2 itself, Episode 1, Portal, etc. - also Max Payne 2 and FEAR are fine).

A patchset for the ARB backend is nearly finished but still needs some more testing. Doing this kind of thing with ARB is a lot more difficult than with the highlevel shading lang :)


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